Re: what game engine are used to make this game
#3I thought Regalis only OWNED Blitz3D?Mirocaine wrote:scp-087b is made with BlitzMax I believe.
Re: what game engine are used to make this game
#4He changed the engine in SCP-Contaimnent breachmrpeanut188 wrote:I thought Regalis only OWNED Blitz3D?Mirocaine wrote:scp-087b is made with BlitzMax I believe.
Re: what game engine are used to make this game
#5Oh.... Why then? Because if he used Max, he could port it to Mac and Linux like I'm trying,NickL4D2 wrote:He changed the engine in SCP-Contaimnent breachmrpeanut188 wrote:I thought Regalis only OWNED Blitz3D?Mirocaine wrote:scp-087b is made with BlitzMax I believe.
but it's hard having no idea of either language.
Re: what game engine are used to make this game
#6read this part of the changelog
v0.2
- changed BlitzMax to Blitz3D and got an engine expansion, which made it possible
to implement these:
- bump and specular mapping
- better lighting, moving objects are now lit properly
- added SCP-106's pocket dimension
- new SCP-173 model
- fixed a bug that made SCP-173 "flicker" through walls at times
- added some new rooms, items and sound effects
- made it possible to choose the map seed
- started putting stuff in the options menu
- fixed a bug that prevented the screen from going black when blinking with
the navigator equipped
v0.2
- changed BlitzMax to Blitz3D and got an engine expansion, which made it possible
to implement these:
- bump and specular mapping
- better lighting, moving objects are now lit properly
- added SCP-106's pocket dimension
- new SCP-173 model
- fixed a bug that made SCP-173 "flicker" through walls at times
- added some new rooms, items and sound effects
- made it possible to choose the map seed
- started putting stuff in the options menu
- fixed a bug that prevented the screen from going black when blinking with
the navigator equipped
Re: what game engine are used to make this game
#7Mmmm, he could of written it himself instead of FastExt...NickL4D2 wrote: v0.2
- changed BlitzMax to Blitz3D and got an engine expansion, which made it possible
to implement these:
- bump and specular mapping
- better lighting, moving objects are now lit properly