Re: SCP - Nine Tailed Fox Mod (WIP)

#111
PXLSHN wrote:I don't really know what I made, I think it was some kind of hallucination, if you touched the box in the room (I think it was part of this SCP). But I think it was supposed that after touching this box then the player will find himself in the very same room, but then it was supposed to be just empty, written with all the words and with that entity somewhere in the room.
That sounds cool, I think that it would be cool to add. I also played a game awhile ago, where you play as a guard and go into a abandon building, with weird beast (Sounds like SCP, lel) and there was a scene where you and another guy have a conversation (I will try to remember it)
"Hey"
"Yea"
"After this, you wanna go get some coffee from the cafe"
"Sure, don't they have those new sandwiches there?"
"Yea"
"Alright"

I think that it would be funny to have something like this in the mod, just a little humor.
Don't worry about your son, he will be sent to the deep dark depths in no time.

Re: SCP - Nine Tailed Fox Mod (WIP)

#112
I actually found the old room files (the old 3DW files, so I can edit them and/or use them as templates). Here are some screenshots (every room just got 1 screenshot, some of this rooms are even unused rooms):
Spoiler
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room1storage
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room2chw
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room2cmtt
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room2gs
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room2gs2
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room2labor
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room3soffice
EDIT: I don't know what exactly the room's names are meaning, but I think they are as following:
"room1storage": I think that explains all
"room2chw": I don't know what the "hw" means ("room2c" means it's a corner room)
"room2cmtt": "room2c" is corner room, "mtt" means (I think) Maintenance Tunnel
"room2gs": "gs" means Gun Storage (I'm pretty sure about that)
"room2gs2": very similar to "room2gs", but a much bigger varaint of that room
"room2labor": "labor" (or "Labor" written) is German and means "laboratory", it was my very first room I ever created using 3DW (I think that's why it has a German word in it)
"room3soffice": "room3" and "office" is self explained, but I don't know what "s" is meaning (maybe "storage", but I'm not sure)
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Re: SCP - Nine Tailed Fox Mod (WIP)

#114
Alphive wrote:Theses rooms were hidden in the game ? :O

And you use 3Dmax or Gmax to make rooms ? :D
These rooms aren't hidden, some of them were used for my previous mod i cancelled a long time ago (look at my first 2 videos on my channel), but some of them are unfinished and never were used in any mod I'm making/made.
Channel to see old videos: https://www.youtube.com/user/TheShaunLPHD/videos

And I'm using "3D World Studio" (3DSmax and Gmax are modelling programs, not mapping-only programs)
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Re: SCP - Nine Tailed Fox Mod (WIP)

#118
Alphive wrote:Ok thank you :) how can you find the room inside the game or add/modify room ? there is a special software to extract ?

And which kind of weapon do you want place inside the game ? :) (except P90)
About the rooms: I don't know what exactly you are meaning. 3D-World-Studio has a B3D exporter and then I can convert the room to RMESH using the Converter within the SCP:CB files.
About the guns: Here's a list about some guns I plan:
Spoiler
  • P90
  • USP-Tactical
  • Crowbar
  • M4A1
  • AK47
  • MP5K
  • SCP-127
  • Leone 12 Gauge Super
  • XM-1014
  • M249
  • RGP
  • Desert Eagle
  • Glock-18
  • Famas
  • AUG
  • Remington 870
  • P99
  • Knife
  • Pipe Wrench
Green: Already in my mod (are still unfinshed)
Yellow: Currently not in my mod, but they will be added
Red: Currently not in my mod and the implementation isn't confirmed
@All:
It is possible that I forgot a gun (I would edit this post or make a new one to inform you guys).
If you have suggestions about guns, please let me know.
BTW: I finished porting all mod stuff to 1.1.5, but the Unlockables Mod will currently not be inside (it would then be more work for me right now).
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Re: SCP - Nine Tailed Fox Mod (WIP)

#119
PXLSHN wrote:
Alphive wrote:Ok thank you :) how can you find the room inside the game or add/modify room ? there is a special software to extract ?

And which kind of weapon do you want place inside the game ? :) (except P90)
About the rooms: I don't know what exactly you are meaning. 3D-World-Studio has a B3D exporter and then I can convert the room to RMESH using the Converter within the SCP:CB files.
About the guns: Here's a list about some guns I plan:
Spoiler
  • P90
  • USP-Tactical
  • Crowbar
  • M4A1
  • AK47
  • MP5K
  • SCP-127
  • Leone 12 Gauge Super
  • XM-1014
  • M249
  • RGP
  • Desert Eagle
  • Glock-18
  • Famas
  • AUG
  • Remington 870
  • P99
  • Knife
  • Pipe Wrench
Green: Already in my mod (are still unfinshed)
Yellow: Currently not in my mod, but they will be added
Red: Currently not in my mod and the implementation isn't confirmed
@All:
It is possible that I forgot a gun (I would edit this post or make a new one to inform you guys).
If you have suggestions about guns, please let me know.
BTW: I finished porting all mod stuff to 1.1.5, but the Unlockables Mod will currently not be inside (it would then be more work for me right now).
(I do not know much about 076-2, so I might be wrong about everything ever) The 076 boss can give a weapon, I do not know if he actually has weapons, I have seen images of him with weapons, but I might be wrong, he could give you a sword or something.
Don't worry about your son, he will be sent to the deep dark depths in no time.

Re: SCP - Nine Tailed Fox Mod (WIP)

#120
slender1200 wrote:
PXLSHN wrote:
Alphive wrote:Ok thank you :) how can you find the room inside the game or add/modify room ? there is a special software to extract ?

And which kind of weapon do you want place inside the game ? :) (except P90)
About the rooms: I don't know what exactly you are meaning. 3D-World-Studio has a B3D exporter and then I can convert the room to RMESH using the Converter within the SCP:CB files.
About the guns: Here's a list about some guns I plan:
Spoiler
  • P90
  • USP-Tactical
  • Crowbar
  • M4A1
  • AK47
  • MP5K
  • SCP-127
  • Leone 12 Gauge Super
  • XM-1014
  • M249
  • RGP
  • Desert Eagle
  • Glock-18
  • Famas
  • AUG
  • Remington 870
  • P99
  • Knife
  • Pipe Wrench
Green: Already in my mod (are still unfinshed)
Yellow: Currently not in my mod, but they will be added
Red: Currently not in my mod and the implementation isn't confirmed
@All:
It is possible that I forgot a gun (I would edit this post or make a new one to inform you guys).
If you have suggestions about guns, please let me know.
BTW: I finished porting all mod stuff to 1.1.5, but the Unlockables Mod will currently not be inside (it would then be more work for me right now).
(I do not know much about 076-2, so I might be wrong about everything ever) The 076 boss can give a weapon, I do not know if he actually has weapons, I have seen images of him with weapons, but I might be wrong, he could give you a sword or something.
I wanted to give him a sword or a machete or such.
Image