I wish I could understand what you just said O.oOskar-PL wrote:Is there something about my fav Link?
Ontopic: STOP RIGHT THERE! I'ts too complex to my small brain
Re: Improved intro
#72WHAA? What you didn't understand? fav Link=Favourite Link from Zelda. STOP RIGHT THERE is from one of off-topic's topic's games 

Nothing here for now, because the site with my previous banner got infected.
Re: Improved intro
#73I read at the SCP Foundation that D Class personel are imprisioned... you could use jail gym for teaching the player how to move and stuff like that... then you get hired by the SCP Foundation to work with them (cinematic) also while you are going to the cell you could use the idea of scientist and locked SCPs on the Background. Please Reply.
PS: Im brazilian, any english error is because im not realy in sync with it
PS: Im brazilian, any english error is because im not realy in sync with it
Ego sum Deus Ex Camertem
In the end... there will be Pizza
None shall stop us
All problems can be solved, with an FLAMETROWER!1!
In the end... there will be Pizza
None shall stop us
All problems can be solved, with an FLAMETROWER!1!
Re: Improved intro
#74Maybe make it impossible to die from SCP-173 in the intro, because new players don't understand its mechanics yet, so they keep dying. Or maybe make it a lot more clear that you have to keep the eye contact. 

Re: Improved intro
#75Ca$h wrote:Maybe make it impossible to die from SCP-173 in the intro, because new players don't understand its mechanics yet, so they keep dying. Or maybe make it a lot more clear that you have to keep the eye contact.
It's clear enough. I don't think having players impervious to 173 in the intro teaches them well, it doesn't let them understand what they're doing wrong.Intercom wrote:Please maintain direct eye-contact with SCP-173...
It slep time bunner.
Re: Improved intro
#76
Anyway, i think that there could be a conversation about this in the intro.
"We don't stop playing because we grow old, we grow old because we stop playing.”
- George Bernard Shaw
- George Bernard Shaw
Re: Improved intro
#77I do indeed like the idea of showing the orientation session, although it'd probably not work too well with so many D's in the scene, if the player isn't restricted to staring at the presenter. Some of the dialogue is a bit shoddy though, in my honest opinion, mainly the D's about blinking, it seems a bit forced. I think a little sequence before you wake up in your cell with the orientation would be nice though, to give the player a bit more backstory to the D's and what they are if they don't get a D-Class loading screen. And D-Classes accompanying you would be nice as well.
It slep time bunner.
Re: Improved intro
#78I feel bad for quoting myself, But I'd like some feedback on this idea :sA Hideous Beast wrote:I feel as if the player should pass by a group of D-class who; A: Seemed relaxed and comment on 173 (Nothing bad happened to them.) B: Distressed (Perhaps one of them died, or they witnessed it's incredible speed.) C: Seem scared, but mock the player because it's his turn to test 173, or D: Only one D-class passes by, whimpering, and on the verge of tears (The other people with him were killed.)
Re: Improved intro
#79D Classes generally don't emerge out of the containment chamber alive. Even then, the coding of the AI, animations might take a few months since Regalis is going to be entering Finland's compulsory military service soon (for 6 months I believe.)A Hideous Beast wrote:I feel bad for quoting myself, But I'd like some feedback on this idea :sA Hideous Beast wrote:I feel as if the player should pass by a group of D-class who; A: Seemed relaxed and comment on 173 (Nothing bad happened to them.) B: Distressed (Perhaps one of them died, or they witnessed it's incredible speed.) C: Seem scared, but mock the player because it's his turn to test 173, or D: Only one D-class passes by, whimpering, and on the verge of tears (The other people with him were killed.)
I am officially SCP-426. I am a toaster, and people refer to me in first person. This memetic quality is one of my best traits!
Re: Improved intro
#80I understand, I wouldn't expect to see something like what I suggested to be implemented for a long while.ThatGoodSir wrote:D Classes generally don't emerge out of the containment chamber alive. Even then, the coding of the AI, animations might take a few months since Regalis is going to be entering Finland's compulsory military service soon (for 6 months I believe.)A Hideous Beast wrote:I feel bad for quoting myself, But I'd like some feedback on this idea :sA Hideous Beast wrote:I feel as if the player should pass by a group of D-class who; A: Seemed relaxed and comment on 173 (Nothing bad happened to them.) B: Distressed (Perhaps one of them died, or they witnessed it's incredible speed.) C: Seem scared, but mock the player because it's his turn to test 173, or D: Only one D-class passes by, whimpering, and on the verge of tears (The other people with him were killed.)