Re: SCP - Nine Tailed Fox Mod (v0.0.1)

#181
PXLSHN wrote:
slender1200 wrote:The alpha is already amazing. I can't wait to see the full version where you kill things. I saw in the files the 457 test model, is the black 106 gonna be the final SCP-457 with flames and a different texture, or will there be a different model?
Currently it will be a placeholder, but I think :106:-Model is fitting for 457 with a different texture and flames.

@All of you guys: Please report any bugs you can find, but make sure they are not occuring at the vanilla version.
Few bugs I found. (Probably know them, but ech)
1: You can shoot when you die.
2: Your arm spins around like crazy when you die.
3: If you walk away from the bullets on the wall while looking at them, the texture acts strange.
That is all I can find.
Don't worry about your son, he will be sent to the deep dark depths in no time.

Re: SCP - Nine Tailed Fox Mod (v0.0.1)

#182
slender1200 wrote:
PXLSHN wrote:
slender1200 wrote:The alpha is already amazing. I can't wait to see the full version where you kill things. I saw in the files the 457 test model, is the black 106 gonna be the final SCP-457 with flames and a different texture, or will there be a different model?
Currently it will be a placeholder, but I think :106:-Model is fitting for 457 with a different texture and flames.

@All of you guys: Please report any bugs you can find, but make sure they are not occuring at the vanilla version.
Few bugs I found. (Probably know them, but ech)
1: You can shoot when you die.
2: Your arm spins around like crazy when you die.
3: If you walk away from the bullets on the wall while looking at them, the texture acts strange.
That is all I can find.
about each bug:
1: I know, I didn't had much time fixing it, but will probably fixed in the next update
2: It's because of the camera's angle will be set to more than 180 degrees (which will cause every object turning upside down, then again and again). It will be fixed by if you die that the gun will simply disappear (will be hidden)
3: It's because of the sprite's blend mode (the bullet hole texture is in the real having a white background rather than a black one), I would in need to change the background to black and then it would pretty much be fixed

I noted everything and I will fix them as soon as possible.
Thanks anyway for the bug report.

BTW: Your Kevlar can get damaged if you get into contact with a :0492:-instance.
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Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.1) (Download)

#183
Shaun its very amazing ! and moreover you give to us a prealpha very fast ! :D

Just a question : how can i change my weapon to secondary ? and be without weapon too ? :)
And there is an option to disable crossbar ? :)

The animation of the P90 :O just awesome :O
Bro your mod risk really to go very far, its the pre-alpha and you already did this :D totally amazing and i confirm slender, there are theses bugs but after everything is ok :D
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Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.1) (Download)

#184
Alphive wrote:Shaun its very amazing ! and moreover you give to us a prealpha very fast ! :D

Just a question : how can i change my weapon to secondary ? and be without weapon too ? :)
And there is an option to disable crossbar ? :)

The animation of the P90 :O just awesome :O
Bro your mod risk really to go very far, its the pre-alpha and you already did this :D totally amazing and i confirm slender, there are theses bugs but after everything is ok :D
Thanks for positive feedback. Just press 'Q' to toggle gun. Crossbar you currently can't be disabled, will add it into the next version.
BTW: Please read the "readme.txt" in "NineTailedFoxMod\" because it also tells the controls, but I list them here:
Q - Toggle Gun
R - Reload Gun
X - Open Chat
1/2/3/4/5/6/7/8/9 - Use Chat (Choose Message)
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Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.1) (Download)

#185
PXLSHN wrote:Thanks for positive feedback. Just press 'Q' to toggle gun. Crossbar you currently can't be disabled, will add it into the next version.
BTW: Please read the "readme.txt" in "NineTailedFoxMod\" because it also tells the controls, but I list them here:
Q - Toggle Gun
R - Reload Gun
X - Open Chat
Ok no problem ;) Do you know if it will be possible to add "hand option" like the original ? (for exemple you can choose between P90/USP/Crossbar/Nothing like the original) :)
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Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.1) (Download)

#186
I have downloaded this mod and I have to say, it's awesome even when it's the first version.
Something else to get excited of besides SCP:CB vanilla game updates!
But I have a suggestion though, the construction tunnels could be optically improved a bit and in the elevator, you can see outside the map though a small opening which could be fixed.
Beside that, it is a good mod with good potential(I even say that the armory should be added to vanilla game, just without the guns(or maybe props.)
:)
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

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Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.1) (Download)

#187
AveryLP wrote:I have downloaded this mod and I have to say, it's awesome even when it's the first version.
Something else to get excited of besides SCP:CB vanilla game updates!
But I have a suggestion though, the construction tunnels could be optically improved a bit and in the elevator, you can see outside the map though a small opening which could be fixed.
Beside that, it is a good mod with good potential(I even say that the armory should be added to vanilla game, just without the guns(or maybe props.)
:)
Thanks :D
About the Construction Tunnels: As soon the doors are placed in, then you will not be able to see through the room (everything in that room is missing, even more things such as pipes as props and whatever is missing, I'm trying to implement these in a future update).
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Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.1) (Download)

#189
PXLSHN wrote:
AveryLP wrote:I have downloaded this mod and I have to say, it's awesome even when it's the first version.
Something else to get excited of besides SCP:CB vanilla game updates!
But I have a suggestion though, the construction tunnels could be optically improved a bit and in the elevator, you can see outside the map though a small opening which could be fixed.
Beside that, it is a good mod with good potential(I even say that the armory should be added to vanilla game, just without the guns(or maybe props.)
:)
Thanks :D
About the Construction Tunnels: As soon the doors are placed in, then you will not be able to see through the room (everything in that room is missing, even more things such as pipes as props and whatever is missing, I'm trying to implement these in a future update).
Sounds great, can't wait!
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

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