Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)

#245
PXLSHN wrote:
Vane Brain wrote:Great work! I'm surprised that the elevators don't crash game.
Question:
I have a suggestion about the rooms, which I did. Are you interested in?
For example here is something like a gateway
Spoiler
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Sorry for bad english
These are VERY GOOD, please send me them over PM! :D :D
I'm very happy that there are many supportive guys out here!
Good, but I forgot these rooms in another computer :sad:. I will try to get it before September
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Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)

#246
Vane Brain wrote:
PXLSHN wrote:
Vane Brain wrote:Great work! I'm surprised that the elevators don't crash game.
Question:
I have a suggestion about the rooms, which I did. Are you interested in?
For example here is something like a gateway
Spoiler
Image
Image
Image
Image
Sorry for bad english
These are VERY GOOD, please send me them over PM! :D :D
I'm very happy that there are many supportive guys out here!
Good, but I forgot these rooms in another computer :sad:. I will try to get it before September
I actually think that this room should be added to the main game.
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

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Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)

#248
PXLSHN wrote:Sorry for double post
slender1200 wrote:Another bug I found is that some NPC's do not load there texture, all I can find is 1123 Officer and 035 (I do not know if there is more)
They just load a white texture, the nazi still loads his gun texture though.

You also said that in the alpha, you would make the bullets hit the NPC's instead of it going through them, will that be added in 0.0.3? Or is that still a while away.
Actually I already said I will look at the bugs with the 035 and Nazi Textures, but in my case, it worked fine (all textures of these NPCs had been loaded, not just a white overlay).
Please let me know if you entered one of this following rooms:
  • "room3ct" (Construction Tunnels)
    "room4tunnels" (room with a ClassD corpse in the middle)
Maybe it has something to do with my changes on the events for these rooms.
It happens no matter what, I even bought a new SCP: CB, it worked fine.
Don't worry about your son, he will be sent to the deep dark depths in no time.

Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)

#249
slender1200 wrote:
PXLSHN wrote:Sorry for double post
slender1200 wrote:Another bug I found is that some NPC's do not load there texture, all I can find is 1123 Officer and 035 (I do not know if there is more)
They just load a white texture, the nazi still loads his gun texture though.

You also said that in the alpha, you would make the bullets hit the NPC's instead of it going through them, will that be added in 0.0.3? Or is that still a while away.
Actually I already said I will look at the bugs with the 035 and Nazi Textures, but in my case, it worked fine (all textures of these NPCs had been loaded, not just a white overlay).
Please let me know if you entered one of this following rooms:
  • "room3ct" (Construction Tunnels)
    "room4tunnels" (room with a ClassD corpse in the middle)
Maybe it has something to do with my changes on the events for these rooms.
It happens no matter what, I even bought a new SCP: CB, it worked fine.
That's weird, try reinstalling the mod (as it is working for me fine).
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