Alright, I will look at it and maybe I can try to fix this.slender1200 wrote:I did, same thing. I even went on my second PC, same exact thing.PXLSHN wrote:That's weird, try reinstalling the mod (as it is working for me fine).
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#252They come where from your rooms vane brain?
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#253At least the game can contain more rooms, same if they can be useless, that is amazing to see different rooms it changes:)Vane Brain wrote:Really? But.. these rooms are useless... although triple corridor can be a little confusing.
In one of them may spawned dead guard.Spoiler

Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#254That's exactly how I think about new rooms in SCP:CB.Alphive wrote:At least the game can contain more rooms, same if they can be useless, that is amazing to see different rooms it changes:)Vane Brain wrote:Really? But.. these rooms are useless... although triple corridor can be a little confusing.
In one of them may spawned dead guard.Spoiler
They shouldn't' have to be useful to get added to the game(Same thing is with the Medibay, which I think should be added to the game even if it is not useful.)
I mean an SCP facility definitely consists of more than just useful rooms.
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them

My favorite SCP's: Pretty much all of them

Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#255Oh, okay, so this is useless room with elevators will add variety to the game.AveryLP wrote:That's exactly how I think about new rooms in SCP:CB.Alphive wrote:At least the game can contain more rooms, same if they can be useless, that is amazing to see different rooms it changes:)Vane Brain wrote:Really? But.. these rooms are useless... although triple corridor can be a little confusing.
In one of them may spawned dead guard.Spoiler
They shouldn't' have to be useful to get added to the game(Same thing is with the Medibay, which I think should be added to the game even if it is not useful.)
I mean an SCP facility definitely consists of more than just useful rooms.
Spoiler
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#256OMG, this looks amazing! I really need those models and then I will implement these into my mod!Vane Brain wrote: Oh, okay, so this is useless room with elevators will add variety to the game.Spoiler
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#257Very goodPXLSHN wrote:OMG, this looks amazing! I really need those models and then I will implement these into my mod!Vane Brain wrote: Oh, okay, so this is useless room with elevators will add variety to the game.Spoiler

Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#258Here's some more screenshots
(Attention! Beta versions)
(Attention! Beta versions)
Spoiler
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#259I sense that you have made SCP-096's containment roomVane Brain wrote:Here's some more screenshots
(Attention! Beta versions)Spoiler
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them

My favorite SCP's: Pretty much all of them

Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#260Ahaha... Nope. It's just a joke for the players. You can not get there.AveryLP wrote:I sense that you have made SCP-096's containment roomVane Brain wrote:Here's some more screenshots
(Attention! Beta versions)Spoiler

Although I could try do this...