Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#422Too much lag! D:
I followed the instruction to not get lag.
I did disable off the map bumping but does not help at all.
i turned movie to 0
and what do you mean by disable the launcher?
EDIT:
FIgure out how to disable launcher
I followed the instruction to not get lag.
I did disable off the map bumping but does not help at all.
i turned movie to 0
and what do you mean by disable the launcher?
EDIT:
FIgure out how to disable launcher
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#423If you have the original game without lags?diszxchat wrote:Too much lag! D:
I followed the instruction to not get lag.
I did disable off the map bumping but does not help at all.
i turned movie to 0
and what do you mean by disable the launcher?
EDIT:
Disable it.
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#424Try to set framelimit=0 and vsync=0 in the "options.INI" file (not the file located in "NineTailedFoxMod\" folder!)diszxchat wrote:Too much lag! D:
I followed the instruction to not get lag.
I did disable off the map bumping but does not help at all.
i turned movie to 0
and what do you mean by disable the launcher?
EDIT:
FIgure out how to disable launcher
I'm also posting this on the "How to fix bugs/lags in this mod" button on the first page.
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#425How can i stop the memory violation coming?PXLSHN wrote:Try to set framelimit=0 and vsync=0 in the "options.INI" file (not the file located in "NineTailedFoxMod\" folder!)diszxchat wrote:Too much lag! D:
I followed the instruction to not get lag.
I did disable off the map bumping but does not help at all.
i turned movie to 0
and what do you mean by disable the launcher?
EDIT:
FIgure out how to disable launcher
I'm also posting this on the "How to fix bugs/lags in this mod" button on the first page.
It usually appear sometimes.
And anyways,
Do you plan to add more of scps? Just asking?

EDIT:
Lol Class d could not even open the door XD
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#426Yes. There will be many new things.diszxchat wrote:
Do you plan to add more of scps? Just asking?
AI is still in development.diszxchat wrote:
EDIT:
Lol Class d could not even open the door XD
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#427I haven't even encountered the Class-D, couldn't find him in any of the three zones.Vane Brain wrote:Yes. There will be many new things.diszxchat wrote:
Do you plan to add more of scps? Just asking?AI is still in development.diszxchat wrote:
EDIT:
Lol Class d could not even open the door XD
Does he appear randomly or in a certain room?
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them

My favorite SCP's: Pretty much all of them

Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#428You mean the MAV appearing at the second loading-screen at around 80%? That would mean that the pocket dimension hadn't been generated.diszxchat wrote:How can i stop the memory violation coming?PXLSHN wrote:Try to set framelimit=0 and vsync=0 in the "options.INI" file (not the file located in "NineTailedFoxMod\" folder!)diszxchat wrote:Too much lag! D:
I followed the instruction to not get lag.
I did disable off the map bumping but does not help at all.
i turned movie to 0
and what do you mean by disable the launcher?
EDIT:
FIgure out how to disable launcher
I'm also posting this on the "How to fix bugs/lags in this mod" button on the first page.
It usually appear sometimes.
And anyways,
Do you plan to add more of scps? Just asking?
EDIT:
Lol Class d could not even open the door XD
And I'm planning on implementing new SCPs.
And about the Class-D: I know, his AI is still WIP.
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#429You need to spawnd him using the console and type in "spawn d2".AveryLP wrote:I haven't even encountered the Class-D, couldn't find him in any of the three zones.Vane Brain wrote:Yes. There will be many new things.diszxchat wrote:
Do you plan to add more of scps? Just asking?AI is still in development.diszxchat wrote:
EDIT:
Lol Class d could not even open the door XD
Does he appear randomly or in a certain room?
EDIT: Ops, I double-posted, sorry for that.
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#430Oh, didn't know that.
I can't wait for that Big Update though(Although it would obviously take a lot of time until it comes out)
I can't wait for that Big Update though(Although it would obviously take a lot of time until it comes out)
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them

My favorite SCP's: Pretty much all of them
