The devices look something like this:

And hold their breath longer underwater. I like this idea and I've actually been planning on adding that sort of propulsion devices. Although, I'm not sure whether there should be a separate diver class, because divers aren't needed that often (at least not in the current version) and they might end up having nothing to do most of the time. It could be better if it was just a separate skill that isn't class specific, so you'd just send out the guy who happens to be a good diver, be it an engineer or a security officer.Cudowat wrote:On topic though, a diver class could for example aim better with tools underwater.