v0.6.3 Changelog/bugs

#1

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V0.6.3
- significantly reduced loading times when loading a game after dying
- SCP-173 has different poses
- some changes to 096's sound clips
- a 096 loading screen
- S-NAV Ultimate now shows 096's location
- some minor bugfixes at Gate A (can't really tell more without spoiling)
- the guard in the intro no longer freezes if you go to the end of the hallway
- optimized the blur effect a bit
- fixed the bug that caused SCP-106 to get stuck inside its containment cell
if you turned off the magnets after recontaining it. So now it's possible to
release it after it has been contained.
- fixed the "Femur breaker" -sign in 106's containment room
- fixed the decals that appear when SCP-106 spawns (so, the "cracks" are back)
- two new anomalous ducks
- added some dead bodies here and there

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V0.6.2
- SCP-096 is now faster and easier to provoke
- fixed a bug that caused severe framerate drops when SCP-096 was unable to
find a path to the player
- key configuration options in the main menu
- putting the first aid kit in SCP-914 on Very Fine no longer crashes the game
- new gunshot sound clips
- some minor bugfixes

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v0.6.1
- fixed the bug that crashed the game when equipping a navigator or a radio

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v0.6
- Another exit and more endings
- Crouching and hiding mechanics
- Improved intro sequence (still a work in progress)
- Better Class D models, although they're still just placeholders
- Improved MTF AI. Now they head to the last location the player was spotted in, and 
start randomly searching for him. They'll also try to recontain SCP-106 when they
reach it's chamber.
- An injury/bloodloss system, so now it's possible (although hard) to survive being 
shot. Gunshot wounds make you bleed, and losing too much blood eventually kills you.
Injuries can be healed with first aid kits, but it takes some time (so you can't just 
start bandaging a wound while you're being shot at) and a regular first aid kit
won't heal you completely. The degree of the injuries depends on which part of your 
body got hit - headshots are still instakill.
- Type "injure [0-5]" in the console if you want to check out the injury system
- Ballistic vests which reduce the damage taken from gunshots
- New SCP-106 model
- Some new scripted events
- Improved SCP-914 model
- Some changes to SCP-173's AI - now it will move around the facility more actively
- Some new rooms
- A subtle "zoom effect" when you're looking at SCP-173 or SCP-106
- A console command for spawning items (spawnitem [the name of the item])
- An anomalous duck
- A ton of small bugfixes

- ...And a last minute addition, SCP-096. It's using a placeholder model made by
Mirocaine until we get a better one.

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When reporting a bug, please try to describe it as accurately as possible:
- What happened, where it happened and what you were doing when it happened
- If you got an error message, please let me know exactly what it said. The code at the end of the "save file corrupted" -error, for example, can be used to determine which part of the file is corrupted.
- If it's a graphical bug, screenshots can be helpful
- Make sure you're playing the latest version of the game (currently v0.6.3), in case the bug has been already fixed.

Re: v0.6.3 Changelog/bugs

#2
Haven't updated the website yet Regalis? I'm excited for the update! :D

EDIT: Nevermind. I refreshed the page

EDIT2: Damn school laptops... I can't play the game until after school today... =_=
How did the dead baby cross the road?

It was stapled to the chicken!

Re: v0.6.3 Changelog/bugs

#4
Regalis wrote:
V0.6.3
- SCP-173 has different poses
HOLY SHEAT

SPOILER(i guess)
One annoying bug is that 106 rolling around when he spawns at gate A

Re: v0.6.3 Changelog/bugs

#5
Alright. I'm playing as we speak and so far I've had few complaints.
(I'm especially happy that the door-bug I mentioned has been fixed)

However I've had two new issues as of now.

1. Black-Screen when Loading directly after you died. This happens alot to me right now.
However, when I load the Savegame from the main menu it works just fine.

2. Getting stuck in doors (yet again)
I have a habit of running towards/through a door as soon as I pressed the button to open it.
But right now 5 out of 10 times the door will suddenly close again thus trapping me inside (AGAIN *sigh*)
Not sure what's causing this and this happened on 4 different map-seeds so far...
My Youtube Account: http://www.youtube.com/user/TheSerimah
Image

Re: v0.6.3 Changelog/bugs

#7
Mirocaine wrote:You added the poses and dead bodies :D
Playing now.
Played it couldn't see any dead bodies but found another duckie. :3

Re: v0.6.3 Changelog/bugs

#9
Serimah wrote:
ndi05 wrote:
Mirocaine wrote:You added the poses and dead bodies :D
Playing now.
Played it couldn't see any dead bodies but found another duckie. :3
Didn't find any dead b1odies so far either... but one duckie scared the crap out of me :D
Those demonic ducks!
-Resident Bacon Fanatic-

Re: v0.6.3 Changelog/bugs

#10
Serimah wrote:
ndi05 wrote:
Mirocaine wrote:You added the poses and dead bodies :D
Playing now.
Played it couldn't see any dead bodies but found another duckie. :3
Didn't find any dead bodies so far either
Why is that?Is there a bug thats preventing us to see the bodies.