Talking about 0.1.0. Will it be released this month?PXLSHN wrote:Did you already checked out the "How to fix bugs/lags in this mod" session? If yes, then it might be an error with the "FastPointer.dll" which I would then in need to fox for 0.1.0.Spodermen plz wrote:I'm having some problems, TheIs giving me memory access violation when i launch it.
Re: SCP - Nine Tailed Fox Mod (WIP)
#592Yes, it's planned to be released tomorrow.caxanga334 wrote:Talking about 0.1.0. Will it be released this month?PXLSHN wrote:Did you already checked out the "How to fix bugs/lags in this mod" session? If yes, then it might be an error with the "FastPointer.dll" which I would then in need to fox for 0.1.0.Spodermen plz wrote:I'm having some problems, TheIs giving me memory access violation when i launch it.
Re: SCP - Nine Tailed Fox Mod (WIP)
#593See, What i meant was, As soon as i double click the shortcut in the folder it launches giving me a memory access violation.
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#596Extract SCP - CB Nine Tailed Fox Mod v0.0.3.zip inside your SCP - Containment Breach folder (where SCP - Containment Breach.exe is located)ThatOneDude12345 wrote:Can you explain to me how to install it?
Overwrite files if needed.
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.1.0)
#597New screenshots of new rooms from the new version
Spoiler
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.1.0)
#598Nice!Vane Brain wrote:New screenshots of new rooms from the new versionSpoiler
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#599Yes, deeply tomorrowepicgamer123 wrote:Deeply tomorrow
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.1.0)
#600Very nicely done. I especially like how well they'd fit in vanilla SCP CB.Vane Brain wrote:New screenshots of new rooms from the new version
-snip-
I'm a lead developer of the SCP Containment Breach Unity Remake. Check it out! You might enjoy it
Official Website
Official Website