MagicalSpacePotato wrote:That's primarily the engine/game's fault, and not that of the mod developers. As such, you can't rely on them to fix gameside mistakes.
Uh, no, I can blame the developers all I want. The latest patch (which was supposed to fix stuff) broke the game for me. And I can't use the original version I patched since
THAT doesn't work. It was all fine before, so Idfk what PXLSHN did.
MagicalSpacePotato wrote:As someone in the process of making an SCP:CB mod, Blitz3D can be an absolute pain in the ass to deal with sometimes. And i'm mostly modifying textures, whereas this mod has entirely new code.
Just because PXLSHN didn't get someone else to help him with the programming, doesn't mean I can excuse the obvious problems with the mod. If he's dedicating himself to this without co-programmers, not my problem.
MagicalSpacePotato wrote:The developers of this mod are doing a really good job so far for a project of this sheer size. They're well aware of things like this, and are doing their best to fix them, and i assume they're already stressed out as it is. Be patient.
"...really doing a good job so far for a project of this sheer size".
You know this mod is a decal generator, right?