We can put 939 chamber in 1.3 and even 096 chamber, but Regalis said that "this rooms are useless because there is nothing there and player can't do something" and blah blah blahAveryLP wrote:Well, some people already made SCP-939's containment chamber(Look at my suggestions thread for that)VincentRipperdactyl wrote:The Containment Chamber for 939 would be interesting to see, i could imagine another specemin hanging around the area, the specemin that was cut up and stored would also be nice to seeAveryLP wrote: I also think that SCP-939's containment chamber should be added.
We really need more 939!
Re: v1.3 Update
#72096's cell could be used effectivly, i thought that it could spawn there, aswell as there being a Level 5 keycard there..Vane Brain wrote:We can put 939 chamber in 1.3 and even 096 chamber, but Regalis said that "this rooms are useless because there is nothing there and player can't do something" and blah blah blahAveryLP wrote:Well, some people already made SCP-939's containment chamber(Look at my suggestions thread for that)VincentRipperdactyl wrote: The Containment Chamber for 939 would be interesting to see, i could imagine another specemin hanging around the area, the specemin that was cut up and stored would also be nice to see
We really need more 939!
Safe Euclid Keter Thaumiel\
/

Re: v1.3 Update
#73SCP-939's containment chamber could have a instance of 939 inside, hunting you after time.
It also could have a keycard.
It would be cool if it gets added (you need to ask someone who built the containment chamber in that old thread though)
For the developers of 1.3, here's the thread about SCP-939's containment chamber. (Please ignore my posts on that thread, I was different back then)
I am not sure however if the developers of the containment chamber still have it saved somewhere.
It also could have a keycard.
It would be cool if it gets added (you need to ask someone who built the containment chamber in that old thread though)
For the developers of 1.3, here's the thread about SCP-939's containment chamber. (Please ignore my posts on that thread, I was different back then)
I am not sure however if the developers of the containment chamber still have it saved somewhere.
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them

My favorite SCP's: Pretty much all of them

Re: v1.3 Update
#74Avery and Vincent, you should refrain from speaking your mind out on what you want; I personally believe this is not the right topic to do so. Besides, let the developers do what they want to their hearts' content; this is their game. This topic should only consist of speculation of what is to expect within the 1.3 version. You have managed to fill up 4 pages consisting of posts unrelated to the current state of the game.
Re: v1.3 Update
#75Regarding the heart's content thing, I don't see what is bad with suggestions for the game.Inclination wrote:Avery and Vincent, you should refrain from speaking your mind out on what you want; I personally believe this is not the right topic to do so. Besides, let the developers do what they want to their hearts' content; this is their game. This topic should only consist of speculation of what is to expect within the 1.3 version. You have managed to fill up 4 pages consisting of posts unrelated to the current state of the game.
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them

My favorite SCP's: Pretty much all of them

Re: v1.3 Update
#76Haven't you read my post? You are merely side-tracking the talk with suggestions that should not even be suggested within this topic; if you wish to bewilder me with more of your arguments, just PM me, as I would not like to have a spam-fested argument with you. Otherwise, I believe all these suggestions do not belong here and should be posted within another topic as it just serves as spam.AveryLP wrote:Regarding the heart's content thing, I don't see what is bad with suggestions for the game.Inclination wrote:Avery and Vincent, you should refrain from speaking your mind out on what you want; I personally believe this is not the right topic to do so. Besides, let the developers do what they want to their hearts' content; this is their game. This topic should only consist of speculation of what is to expect within the 1.3 version. You have managed to fill up 4 pages consisting of posts unrelated to the current state of the game.
Re: v1.3 Update
#77Although I do agree suggestions should stay in the suggestions thread, and if someone wants something ingame they should mod it themselves,Inclination wrote:Haven't you read my post? You are merely side-tracking the talk with suggestions that should not even be suggested within this topic; if you wish to bewilder me with more of your arguments, just PM me, as I would not like to have a spam-fested argument with you.
can someone get this hothead outta here?
𝙱𝚕𝚒𝚝𝚣𝟹𝙳 𝙴𝚛𝚛𝚘𝚛(!): 𝙿𝚛𝚎𝚜𝚜𝚒𝚗𝚐 𝚝𝚑𝚎 𝚋𝚞𝚝𝚝𝚘𝚗 𝚛𝚊𝚙𝚒𝚍𝚕𝚢 𝚒𝚜𝚗'𝚝 𝚐𝚘𝚒𝚗𝚐 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎 𝚎𝚕𝚎𝚟𝚊𝚝𝚘𝚛 𝚖𝚘𝚟𝚎 𝚏𝚊𝚜𝚝𝚎𝚛.
Re: v1.3 Update
#78If you're talking about Inclination, I don't see how he's being a hothead. In fact he seems to be the only logical one in this thread.Hubbawubba64 wrote:Although I do agree suggestions should stay in the suggestions thread, and if someone wants something ingame they should mod it themselves,Inclination wrote:Haven't you read my post? You are merely side-tracking the talk with suggestions that should not even be suggested within this topic; if you wish to bewilder me with more of your arguments, just PM me, as I would not like to have a spam-fested argument with you.
can someone get this hothead outta here?
Re: v1.3 Update
#79If anything the player has to force themselves onto a majority of skips in the game i.e SCP-012, 513, and 008 just to name a few.Marios wrote:Perhaps that's a good idea if you can get to somehow steal 513 from the D, and then destroy it at 914. Otherwise, it unnecessarily forces another SCP onto you.
"Is he dead?"
"You wanna check his pulse?"
"Um, let's just say he's dead."
"You wanna check his pulse?"
"Um, let's just say he's dead."
Re: v1.3 Update
#80These SCP's really need a bigger role, especially 012 and 008.D-7650 wrote:If anything the player has to force themselves onto a majority of skips in the game i.e SCP-012, 513, and 008 just to name a few.Marios wrote:Perhaps that's a good idea if you can get to somehow steal 513 from the D, and then destroy it at 914. Otherwise, it unnecessarily forces another SCP onto you.
Maybe SCP-079 could broadcast SCP-513 over the intercom like it did in v0.1 - v0.2.1.
Or sometimes have SCP-008 prions spray into a room.
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them

My favorite SCP's: Pretty much all of them
