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[1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

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Redteflon03
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

#931 by Redteflon03
Yo dude just got this mod and I been having a bit of a bug. I would start a game and it would run fine in the starting room and once I would open a door all the textures would start buggin out and stuff, also the framerate drops completely. Is there any way to fix this?
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  • Wed Jun 29, 2016 8:02 pm
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PXLSHN
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

#932 by PXLSHN
Redteflon03 wrote:Yo dude just got this mod and I been having a bit of a bug. I would start a game and it would run fine in the starting room and once I would open a door all the textures would start buggin out and stuff, also the framerate drops completely. Is there any way to fix this?
Currently not, sorry. We try to make a better framework system in 0.2.0.
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  • Wed Jun 29, 2016 8:04 pm
ahim
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

#933 by ahim
PXLSHN wrote:
AveryLP wrote:
ahim wrote:is this mod dead? it's been a looooooong time
It isn't, the creators are working on the vanilla game however.
Yes, and as soon as SCP:CB 1.3 is released, we will continue the 0.2.0 version of this mod.
finally i've been waiting for scp cb to come back and this mod :D
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  • Mon Jul 04, 2016 8:40 am
skylorosxp
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

#934 by skylorosxp
is the going to discontue when scpcb 1.3 comes out
skylorosxp the great and powerful youtube playing since 1.2.3
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  • Mon Jul 04, 2016 11:38 pm
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

#935 by PXLSHN
skylorosxp wrote:is the going to discontue when scpcb 1.3 comes out
We continue this mod as soon as 1.3 comes out.
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  • Tue Jul 05, 2016 11:41 am
paco82
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

#936 by paco82
I just installed the mod and every time I play it I get a memory access violation when I get off the helicopter and I skip the intro
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  • Tue Jul 05, 2016 9:49 pm
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

#937 by PXLSHN
paco82 wrote:I just installed the mod and every time I play it I get a memory access violation when I get off the helicopter and I skip the intro
Hmm, that might be because your RAM gets overloaded, we will try to fix RAM issues in 0.2.0.
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  • Wed Jul 06, 2016 10:04 am
epicgamer123
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

#938 by epicgamer123
1.3 be going to go out when?
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  • Wed Jul 06, 2016 12:35 pm
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Vane Brain
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

#939 by Vane Brain
epicgamer123 wrote:1.3 be going to go out when?
SoooOOooOn
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  • Wed Jul 06, 2016 1:58 pm
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

#940 by AveryLP
Vane Brain wrote:
epicgamer123 wrote:1.3 be going to go out when?
SoooOOooOn
Soon?
Is it this week or next week? (Just asking)
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

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  • Wed Jul 06, 2016 2:01 pm
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