Re: [1.3.1/2] Falling through Gate A and B.

#2
Nehpys wrote:During the ending sequences of either gate, if you die (by console or in Gate B's case getting shot), the world goes black (but you can still see objects like monitors) and you fall through the map.

A minor thing, but still something that should be fixed none-the-less.
Well, it's kinda intentional (at least the part with GateB's death, as it is supposed to be acting like the player is falling into the endless void of death).
But yeah, the thing with the monitor and other objects is still a bug, I guess it is because of the camera being placed at 0,0,0 (which is also the standard point where every entity will be placed if they don't use PositionEntity,EntityParent or whatever. Should be easy to fix by just moving the camera 100 units below or such when dying.
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