Re: Dev Topic #2

#161
prizna wrote: Not the maintenance tunnels, but one of those tunnel like rooms that have multiple doors to choose from. Just have to say, I had never seen this before today, but I love, LOVE that this can happen in game.
Yeah, I was not reffering to the maintenance tunnels, but a single one with an electric box in the middle to the right.
Uhm. Yeah, can't come up with anything.

Re: Dev Topic #2

#162
GruntunitG602 wrote: Maybe another anomalous quality is the fact that it rises from the dead.
So that it will forever keep playing his saxophone.
Forever.
Forever.
I made a mod in which a replaced sax.ogg with something more... "epic"
STEAM
## LOG OFF.

Re: Dev Topic #2

#165
I have some experience coding in C++, it was the first language I ever learned as a self-taught programmer. Though I will admit, I only have experience using 2D graphical libraries (SDL and SFML). If Regalis or answer42 would like any help in the translation of the engine I would be glad to use up some of my spare time working on it.
M-x dingus-mode

Re: Dev Topic #2

#168
SFK363 wrote:Where is v0.6.4? It's been a while...
Patience is key. It's only been a week, and Regalis could most possibly be caught up with things irl, seeing as how his service begins in less than a month. And 0.6.4, honestly, I don't see too many things being fixed, 0.6.3 is pretty clean of bugs, for the most part. Other than the randomly closing doors, I don't really see any reasons for high demand.
It slep time bunner.

Re: Dev Topic #2

#169
Omniary wrote:
SFK363 wrote:Where is v0.6.4? It's been a while...
Patience is key. It's only been a week, and Regalis could most possibly be caught up with things irl, seeing as how his service begins in less than a month. And 0.6.4, honestly, I don't see too many things being fixed, 0.6.3 is pretty clean of bugs, for the most part. Other than the randomly closing doors, I don't really see any reasons for high demand.
But I always want a new version.

Re: Dev Topic #2

#170
Omniary wrote:
SFK363 wrote:Where is v0.6.4? It's been a while...
Patience is key. It's only been a week, and Regalis could most possibly be caught up with things irl, seeing as how his service begins in less than a month. And 0.6.4, honestly, I don't see too many things being fixed, 0.6.3 is pretty clean of bugs, for the most part. Other than the randomly closing doors, I don't really see any reasons for high demand.
I'll admit that this is a pretty bug free update but the little bug of, doors closing can be pretty annoying for when you need to go through a lock room, sometimes the doors close almost immediately and there is very little time to avoid 173 and get out the other door before it closes, I have also had a few maps where I can not progress because there is an invisible wall right at a doorway which I need to go through. Even though theses are minor bugs, in some circumstances they can be quite annoying and even game/map breaking.