Two Annoying Bugs

#1
Okay so after going through the pocket dimension *shutter* I spawn at SCP-106's containment chamber. I go through the steps for containing (Turn on sound transmission, disable magnetic field, break femur), wait until the camera feed goes out, then re-enable the field and trap him. I then turn around only to see him on the other side of the glass walking towards me. I go through the pocket dimension *shutter* again and go back to contain him. Only now the Break Femur button can't be pressed, so he is forever loose.


What I'm going to spend a paragraph explaining can be summed up in one sentence. SCP-173 constantly spawns either in my face or up my rear. I'm going through the game normally, end up going through a few rooms containing SCP-173, always closing the door behind me, and finally get to the level 1 (I think) offices. I go around the tables, picking up the key card and the document, get to a wall, and start walking to the other side of a table, only to have SCP-173 SPAWN RIGHT IN FRONT OF ME triggering the screaming noise and causing me to have a heart attack. I've had SCP-173 spawn in my face in the new server room (catwalk against the wall), even when I was far from blinking and staring at the exact stop he was standing. One time I went into the server room (catwalk in the center) and ran across the catwalk, looking backwards the entire time, only to have him spawn in my face as soon as I hit the door. I've had him spawn directly behind me in the same situation (only I was facing forwards) and get his head stuck half-way through the catwalk. During one incident, I entered the room containing SCP-372 not long after starting, ran around the cell, ended up facing the a crate on the ground in a corner while I was against a wall, stared at that for a good 5 minutes, then turned to leave only to hear a scream and fall dead, with the last thing I see being SCP-173 glitching through the wall. Another problem is the game generating 10 rooms all containing SCP-173 IN A ROW.

Has anyone else had this happen to them? I'm hoping that something will be done so that SCP-173 can't spawn randomly anywhere around you at any moment, and so that rooms containing SCP-173 can't spawn so close to each other.
I am the Butt Ghost. I will eat your butt.

Re: Two Annoying Bugs

#2
A lot of people have been having issues containing 106, he seems to be bugged. You can't recontain him again since you like...already broke the guys femur.

Second thing happened in one of Gamingmediocrity's videos, he was in the server room walking to a door, only for 173 to jump out at him. 173 seems to spawn when and where he wants now..
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: Two Annoying Bugs

#3
Glitch wrote:A lot of people have been having issues containing 106, he seems to be bugged. You can't recontain him again since you like...already broke the guys femur.

Second thing happened in one of Gamingmediocrity's videos, he was in the server room walking to a door, only for 173 to jump out at him. 173 seems to spawn when and where he wants now..
It makes it extremely hard to play this game without dying of fright. :cry:
I am the Butt Ghost. I will eat your butt.

Re: Two Annoying Bugs

#4
mrperson1213 wrote:
Glitch wrote:A lot of people have been having issues containing 106, he seems to be bugged. You can't recontain him again since you like...already broke the guys femur.

Second thing happened in one of Gamingmediocrity's videos, he was in the server room walking to a door, only for 173 to jump out at him. 173 seems to spawn when and where he wants now..
It makes it extremely hard to play this game without dying of fright. :cry:

I found out that containing 106 has indeed changed a bit. Instead of turning off the Magnet (the lever on the far left) you just leave it on, start Audio transmission, break femur... and that's that.
75% of the time he'll remain in his chamber as he's supposed to :)
My Youtube Account: http://www.youtube.com/user/TheSerimah
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Re: Two Annoying Bugs

#5
Serimah wrote:I found out that containing 106 has indeed changed a bit. Instead of turning off the Magnet (the lever on the far left) you just leave it on, start Audio transmission, break femur... and that's that.
75% of the time he'll remain in his chamber as he's supposed to :)
It seems like it's a recent bug, as this never happened before.
I am the Butt Ghost. I will eat your butt.

Re: Two Annoying Bugs

#6
mrperson1213 wrote:
Serimah wrote:I found out that containing 106 has indeed changed a bit. Instead of turning off the Magnet (the lever on the far left) you just leave it on, start Audio transmission, break femur... and that's that.
75% of the time he'll remain in his chamber as he's supposed to :)
It seems like it's a recent bug, as this never happened before.
Yep, indeed. I'd posted a thread of my own about 106's Containment procedure. And the way you and I used to contain him tends to mess up 80% of the time.
So next time you contain 106 just do this:

Leave the Magnet ON. Don't turn it off, just leave it as it is.
Turn on the Audio transmission.
Break femur.
That's it. 106 will spawn in his cage but will be unable to escape. However if you want 106 to roam free again, just turn the Magnets OFF and he'll come after you right away. Heheh...
My Youtube Account: http://www.youtube.com/user/TheSerimah
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