![Image](https://i.imgur.com/YLxEm7a.png)
The submarine may have some issues other than intended due to its slightly complicated nature. Please tell me of any problems you find.
[Download: http://www.mediafire.com/file/2tkmt3s3u ... epllut.sub]
The battery problem is, unfortunately, not able to be fixed. Barotrauma limits the starting recharge rate to 500, so I can't have it at a higher rate, as it needs.LandonGam3r wrote:A highly complicated submarine and quite a complex ballast system, never seen it before. It's however working, which is most important![]()
There are only a few things: Batteries need to be turned up at start inmediately, to prevent the submarine from falling down and doing damage to the fragile ballast tunnels at the bottom. Also, it's quite big, so that's definitely something to test online.
I have added the SFE Perepllut to BT Public #1 and #2 for testing it's survivability and possible lag it can create. Hope it withstands the test because it's a cool sub!