Hello.
I'd like to know How in the hell do i transfer the old placeholder version of SCP-096 to his new one. But i can't figure out what the hell i do to replace the animations. When ever i do it his animations are screwed up.
What i mean is. I want to replace the new SCP-096 with his placeholder cause i loved the tsg_placeholder.
Im guessing it has something to do with Blender?
Experienced Mesh Maker/Transferer, TheRealNiknahde.
Re: tsg_placeholder_final.b3d
#2I have Blender and fragMOTION. I just can't figure it out.
No! I'm with the science team!
Re: tsg_placeholder_final.b3d
#3You also need to change Animation frames coding in game's source code.TheRealNiknahde wrote:I have Blender and fragMOTION. I just can't figure it out.
Re: tsg_placeholder_final.b3d
#5Which file of source? I have every single one.Vane Brain wrote:You also need to change Animation frames coding in game's source code.TheRealNiknahde wrote:I have Blender and fragMOTION. I just can't figure it out.
No! I'm with the science team!
Re: tsg_placeholder_final.b3d
#7Thanks guy's. Never looked that far in NPCs.bb
No! I'm with the science team!
Re: tsg_placeholder_final.b3d
#8What do the numbers represent?
Im not really a coder much.
Im not really a coder much.
No! I'm with the science team!
Re: tsg_placeholder_final.b3d
#9They represent the frames from which to which animation should go.TheRealNiknahde wrote:What do the numbers represent?
Im not really a coder much.
Re: tsg_placeholder_final.b3d
#10Alright. That makes a hella lot more sense.
Im guessing the frames are the "NumFrames" in FragMOTION?
Im guessing the frames are the "NumFrames" in FragMOTION?
No! I'm with the science team!