Re: Dev Topic #2

#191
Rox wrote:Okay,I found the new SCP's but.. what are their function? Okay, the greend ring does not let me increase my stamina bar, but.. and the other one?I'm lost.
The other one doesn't seem to be in the game (I think?). Anyways, I looked it up on the wiki; it's a book that contains diseases (cancer, smallpox, common cold, etc)and if read aloud, will give you said disease.
Administrator at the Official SCP:CB Wiki

Re: Dev Topic #2

#192
I visited 372's place pretty early in the game... I DEEPLY REGRET THIS DECISION. Fortunately however, I seem to have a functional seed and I found 914 and some good items early on, so yay for me.
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I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Dev Topic #2

#194
FoxMccloud64 wrote:
Destructoid wrote:I visited 372's place pretty early in the game... I DEEPLY REGRET THIS DECISION. Fortunately however, I seem to have a functional seed and I found 914 and some good items early on, so yay for me.

the spaghetti does something now?? Rather than having seizures in mid-air?
He does it far more often.
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Dev Topic #2

#197
Regalis wrote:
SFK363 wrote:Where is v0.6.4? It's been a while...
Here you go.
IT BEGINS.
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I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Dev Topic #2

#198
I went to the ring... and didn't want to pick it up. It just sat their, rustling my jimmies. Then I did pick it up. Then I put it on. Then I saw its effects, took it off, went to the other room (which had nothing, and the box rustled my jimmies as well- actually, I think it might be in game, as the model and texture is there for it, but maybe someone already took it... DUN DUN DUN) Anyways, I assume 860 will be stored there in the future.

Still hate the server room. Seriously, if anything needs to be removed, its the fucking server room.

and am I the only one who hoped the new SCP was me?
YOUR DEATH IS INEVITABLE

Re: Dev Topic #2

#199
SCP-682 wrote:I went to the ring... and didn't want to pick it up. It just sat their, rustling my jimmies. Then I did pick it up. Then I put it on. Then I saw its effects, took it off, went to the other room (which had nothing, and the box rustled my jimmies as well- actually, I think it might be in game, as the model and texture is there for it, but maybe someone already took it... DUN DUN DUN) Anyways, I assume 860 will be stored there in the future.

Still hate the server room. Seriously, if anything needs to be removed, its the fucking server room.

and am I the only one who hoped the new SCP was me?
Maybe the general layout of the server room should be tweaked a bit, it's pretty much about watching the areas of your vision where 173 could be. But it's very complex. I usually skip that room unless it's necessary to go through it.
sup

roger copy bravo tango mango

Re: Dev Topic #2

#200
I've recently been reading a bloody good article written by Michael Booth from Valve on Left 4 Dead's AI (http://www.valvesoftware.com/publicatio ... _booth.pdf) and saw some pretty great points on static spawning that got me an idea for SCP:CB:

Instead of all the items being statically 'pre-placed' in the map data; why not simply put an entity called 'RandomItemSpawn' on each pre-determined desk/area, etc? This entity (as it's name suggests) decides to randomly create a document, keycard, Mapnav, Radio, Batteries, etc etc in it's place under different rareness spawns, but will run an algorithm check that there is always a level 2 keycard or so in a place the player can actually reach in every map seed so that the player may make progress in opening necessary locked areas and completing objectives; or to ensure there's a limit to radios or S-navs or to ensure they aren't all taking up all the spawns in one map.

The only big 'problems' I could see with this is the keycard's the player may need could be like 30 rooms away possibly from The Start. Or perhaps Items clipping through desk props cause those items may be too big or at a bad angle, etc.

Edit:
I've also been getting a little tired of always resting assured I'll find my safe little level 2 keycard in the office room on the desk in every playthrough. :D