Why was 513-1 removed? I never actually encountered it in the old version of the game, so I don't know how it worked. But it's the one that, personally, scares me the most. I think you should try it again, using these mechanics.
You can find 513's chamber. Inside the chamber is 513. Once you see it, the game will play sounds of 513-1 being nearby. If you pick up 513, you will start seeing him occasionally. If you use 513 (double-click on it in the inventory) it will play a cowbell ring, and 513-1 will be able to kill you.
Re: SCP 513
#2It was because anyone who is affected by 513 becomes insane and is sure to die, kind off removing the point of escaping the facility alive. Imagine being forced to look at 096's face everytime you play.
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Re: SCP 513
#3I mean, you wouldn't need to pick it up for any reason, much less ring it. You could put the note under it
"you've seen it, now he can hear you.
You've touched it, now he can see you.
NEVER ring it. If you hear it, he can touch you."
And in the first, he couldn't kill you or anything. He was more of a jump scare. Although I like these mechanics better (I found the original mechanics)
"you've seen it, now he can hear you.
You've touched it, now he can see you.
NEVER ring it. If you hear it, he can touch you."
And in the first, he couldn't kill you or anything. He was more of a jump scare. Although I like these mechanics better (I found the original mechanics)
Re: SCP 513
#4Someone posted a genius suggestion a while back on how to re-add him. The designof his chamber was the best part for me. I'll find it or re suggest it based on the details i can remember.

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Re: SCP 513
#5IIRC, he was replaced because SCP-372 took over "hey let's give you a split second jump scare" duty for him. Recently his old image was added as an image that flashes on 895's video monitor, but it would still be interesting to see how he could be reimplemented!
Re: SCP 513
#6only his face, and a bit blurry. but yeah. i mentioned that in the dev topicTikara wrote:IIRC, he was replaced because SCP-372 took over "hey let's give you a split second jump scare" duty for him. Recently his old image was added as an image that flashes on 895's video monitor, but it would still be interesting to see how he could be reimplemented!

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Re: SCP 513
#7513-1 was scarier that 372 to me too. If it were to be re-implemented I think it should be optional whether you screw yourself over by ringing the cowbell in it's own containment chamber. Actually... What about an alternate ending if you chose to ring the cowbell? [Spoilers] Like, for the ending where you are captured by the Chaos Insurgency, before they get you it shows 513-1 appearing in front of you after the CI do their lines, and getting right up in your face for a split second to show that he's still to be 'haunting' the main character strongly. As an alternate ending, it wouldn't take away seeing as both of the Gate B endings have you killed anyway.
Re: SCP 513
#8That dude on the old forum made a good idea of this as I said... It went like this: 513's chamber is in the facility somewhere. A part of the wall is blown apart (There's a door behind this so it's a room2 or a corner room., possibly by a feud with escaped SCPs and the refridgeration system is broken. The gelatin 513 is suspended in is starting to melt and part of it is showing. You can use a keycard to access the control room in the chamber and lower the cage the gelatin is in. (Suspended by chains for an imposing feel) After this, you can go back down the stairs and pick up 513, which at this point is pointless, and it just takes up inventory space (huehuehuehuehuehue.) And this is the selling point, if you need to pick something up you may drop the bell, but since you're an idiot you drop it a little hard and it RINGS! After this 513 appears in a fashion modified to avoid similarities to 372. He would flash behind doors after you open them and then dissapear, he would pretend to be 106 in the grated hallway, he would appear in behind windows, behind the fog, and frequency and intensity of his appearances would increase as time goes on.

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Re: SCP 513
#9I really like the containment chamber and the idea of where he shows up. I think combining those with my mechanics of choosing to ring it AND possibly having to drop it would make it work perfectly, not to mention be a lot better than 372 in the first place.Destructoid wrote:That dude on the old forum made a good idea of this as I said... It went like this: 513's chamber is in the facility somewhere. A part of the wall is blown apart (There's a door behind this so it's a room2 or a corner room., possibly by a feud with escaped SCPs and the refridgeration system is broken. The gelatin 513 is suspended in is starting to melt and part of it is showing. You can use a keycard to access the control room in the chamber and lower the cage the gelatin is in. (Suspended by chains for an imposing feel) After this, you can go back down the stairs and pick up 513, which at this point is pointless, and it just takes up inventory space (huehuehuehuehuehue.) And this is the selling point, if you need to pick something up you may drop the bell, but since you're an idiot you drop it a little hard and it RINGS! After this 513 appears in a fashion modified to avoid similarities to 372. He would flash behind doors after you open them and then dissapear, he would pretend to be 106 in the grated hallway, he would appear in behind windows, behind the fog, and frequency and intensity of his appearances would increase as time goes on.
Re: SCP 513
#10I had actually pm'ed Regalis roughly a week ago for I'd (and a few others) developed a simple idea for 513 and how it could've been reimplemented.
So, with the above, I think the chances of 513 being re-added is quite possible.Regalis wrote:The main reason I removed 513 was the fact that you'd be screwed no matter what you do, but this would solve that issue. The behavior you described sounds interesting too, so I can't see any reason why it couldn't be added. :)Omniary wrote:So, me and a couple of others have been discussing the possibilities and circumstances of re-adding 513 into the game and how it would be improved from its previous use. The bell itself won't be a randomly occurring event, but it'd appear in-person in it's containment chamber, where it's left in a lorn condition; the coolers have failed, and the suspended case is tipped over and partially destroyed. However, the bell is still inside the casing and can be picked up. However, the problem begins here. Once you pick it up and every time you take a step, the bell will ring.
After about 5 minutes or so, you'll see the ghost as per usual, and it'll disappear when it leaves your sight. Eventually, it'll appear closer, and you'll have to avoid it like that of 173. If it gets too close to you, you'll pass out from fear, and awake to 513-1 attacking you, whom will quickly retreat upon waking up. You'll have your damage at about 1 or 2, and 513-1 will resume his stalking behavior. A similar event following will result in your death. If you manage to heal and survive long enough to reach a Gate, your ending will be effected negatively on 513's initiation. (IE: You'll pass out in the service tunnels of Gate A, and 513-1 will retrieve your body, or 513-1 will appear in the control room at Gate B and you'll black out.)
It will have an actual model, we've been thinking about what to do, and we decided a tweaked version of 096's current placeholder could work well once the new 096 model is put into the game. Do you have any opinions personally if this would make a good addition? It certainly could please those who were a bit disappointed to see 513 leave the game.
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