Re: SCP Suggestions General

#271
SalmonHeart88 wrote:Do MTFs actually contain SCPs?
They currently only contain SCP-106 by going to his chamber and doing the recall procedure.
Battling the forces of evil and stupidity~
I admire the horror genre like I admire women: From far away with a pair of binoculars

Re: SCP Suggestions General

#272
SalmonHeart88 wrote:I know many people have suggested it, but I wanted to know:
Will the tv viewing room for other SCPs possibly be implemented?
The lockrooms wouldn't make sense for any other SCPs. Imagine seeing 106 on the screen. What could you do about that?

Re: SCP Suggestions General

#273
Jellycog wrote:I still think 895's room was built by RETARDS, who decided they should make sure noone goes near by placing a camera nearby!
Doctor Bright of course
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Re: SCP Suggestions General

#274
The only thing that kind of bugs me, is 096 being able to open ANY door, I can understand the main doors because of the buttons, but there is no actual way that he should be able to open the key card doors.

Re: SCP Suggestions General

#275
prizna wrote:The only thing that kind of bugs me, is 096 being able to open ANY door, I can understand the main doors because of the buttons, but there is no actual way that he should be able to open the key card doors.
He rips them open, that's why it takes few second to do this for him. Didn't you notice different sound? It's clearly ripped metal. He's the overpowered boss like 682. Once you saw him, he can even fuck gravity and go to space to kill you.
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Re: SCP Suggestions General

#276
Dr. Maruss wrote:
SalmonHeart88 wrote:I know many people have suggested it, but I wanted to know:
Will the tv viewing room for other SCPs possibly be implemented?
The lockrooms wouldn't make sense for any other SCPs. Imagine seeing 106 on the screen. What could you do about that?
no I mean just a room where you see monitors of unescaped SCPs in containment... but can't interact with them.
would be good for SCPs that won't be good to be put in the game.
No jimmies were rustled in the making of this comment...

Re: SCP Suggestions General

#277
What if you can block MTFs or 096 by dragging a barrel or a box or something to a door. It could take the MTF like 2 seconds to break and 096 about 1 second.
You might think that's nothing for 096 but if a momentum thing was added it could slow him down quite a bit.
No jimmies were rustled in the making of this comment...

Re: SCP Suggestions General

#278
Alright, I'm suggesting SCP-082 ("'Fernand' The Cannibal")
http://www.scp-wiki.net/scp-082

Object Class: Euclid

Basically a huge 8ft Tall Abnormal Frankenstein human that seems to have a somewhat duller intelligence than the average person, but Neanderthal and randomly violent. Basically he spawns somewhere and is hungry and will attack other SCP's and Humanoids that he finds. He actually won't attack the player on sight, but will have a startlingly deep voice and talk casually to the player perhaps while devouring a body if he's found one; then just randomly try to grab the player and kill + chase them. He will have trouble operating buttons on the walls and going through small doorways, which helps give the player a chance to escape. If he comes to a locked door (requires a keycard/digit code, etc) he will break it down very slowly by pounding it to pieces.

He reacts hostile to the the MTF and other SCP's that attempt to attack him first. He will be able to put up a small fight with the MTF, but ultimately they should have the upper hand with firearms.

He could have a terrifying Cackle/Laugh when chasing the player or talking and makes a bad joke randomly that is very loud and startling to the player. I also think he'd go well with the current state of the AI pathfinding and all, a big somewhat dumb brute he is, if he get's stuck it'll still be scary thanks to his size and sounds. 8-)

Re: SCP Suggestions General

#279
Mirocaine wrote:Alright, I'm suggesting SCP-082 ("'Fernand' The Cannibal")
http://www.scp-wiki.net/scp-082

Object Class: Euclid

Basically a huge 8ft Tall Abnormal Frankenstein human that seems to have a somewhat duller intelligence than the average person, but Neanderthal and randomly violent. Basically he spawns somewhere and is hungry and will attack other SCP's and Humanoids that he finds. He actually won't attack the player on sight, but will have a startlingly deep voice and talk casually to the player perhaps while devouring a body if he's found one; then just randomly try to grab the player and kill + chase them. He will have trouble operating buttons on the walls and going through small doorways, which helps give the player a chance to escape. If he comes to a locked door (requires a keycard/digit code, etc) he will break it down very slowly by pounding it to pieces.

He reacts hostile to the the MTF and other SCP's that attempt to attack him first. He will be able to put up a small fight with the MTF, but ultimately they should have the upper hand with firearms.

He could have a terrifying Cackle/Laugh when chasing the player or talking and makes a bad joke randomly that is very loud and startling to the player. I also think he'd go well with the current state of the AI pathfinding and all, a big somewhat dumb brute he is, if he get's stuck it'll still be scary thanks to his size and sounds. 8-)
my analysis:
I think this is pretty similar to 096 in a way, but could work well.
He could possibly make a few random sounds when around the facility, similar to 682 but at a much lower amplitude.
Going through small doorways he could crawl through slowly to slow him down, that could make him a bit faster than the player perhaps.
Perhaps going through a locked door might work, as long as he can't break down doors for containment.
There could be random signs that he has escaped containment I supposed.
I think he would be too similar to 096- and too overpowered if he knew where you were all the time, so he could be randomly wandering around after a certain period in which you break his line of sight. This would be scary to see such a large brute blundering through an office, grunting, whilst you cower behind a table...
I can see the physics for this going horribly though (eg: turning being very... sharp.)
I like the killing him idea with MTF but SCP's motto is secure, contain, protect, not destroy. Perhaps he would be a able to kill one or two before they "pull one in his leg " and take him back to containment or something.
Overall? Sounds like a good idea (but reminds me of the troll chase in Harry Potter PC game.)
No jimmies were rustled in the making of this comment...

Re: SCP Suggestions General

#280
Oskar-PL wrote:
prizna wrote:The only thing that kind of bugs me, is 096 being able to open ANY door, I can understand the main doors because of the buttons, but there is no actual way that he should be able to open the key card doors.
He rips them open, that's why it takes few second to do this for him. Didn't you notice different sound? It's clearly ripped metal. He's the overpowered boss like 682. Once you saw him, he can even fuck gravity and go to space to kill you.
But then the doors can still just re-close like normal :p How could they have been ripped? lol