
Here is the clothing over the skinny one, I'll do the clothing over the muscular one tomorrow.

Watcha think?
I'm not sure since if you still can, since I haven't found him in 6.5 (I don't like teleporting), but in the old versions you could get him far enough away using the electric wall.GruntunitG602 wrote:And how is that?Dr. Maruss wrote:No, you can definitely beat him. Escape him, at least.Jellycog wrote:Not much point really, you won't look at the broken doors because once he starts chasing you, that's it, you're fucked.
I dont know... Many players when get a new item rush to 914 and put it on very fine... And what would we get with SCP-500 on very fine? I dont know...Lusor1111 wrote:now that there is a health system, SCP-500 the all-healing pill should be added (just one pill). It should not be hard to had, since it's a simple red little pill that heals you fully from all diseases and some other things(is caused the accident with 231-4, and is mentioned to cure the "crystalization" of 409 so it not only work with diseases).
Also, it opens the possibility of getting a scp out of 914, since scp-427 comes from 914+500+fine, without breaking canon... more(914 is suposed to never create the exact same thing twice in "fine" or "very fine setting", but since in the game it does...)
Code: Select all
26 Fe + Mexican food =: lets see if you're oh so mister oh so smart
26 Fe + Mexican food =: who am i
ShadowDust: IronFajitas
26 Fe + Mexican food =: fuck
ShadowDust: *flies away*
Neither, I was just sharing my ideas.MrJPenguin1 wrote:Wait, SCP-049 was confirmed to be in the game or are we just making the model?
you would get SCP-427. it's a locket that cures you slowly of ailments, then improves you (similar to overhealing in tf2 with the medigun), then transforms you into a hideous mass of flesh if you leave it on for too long.ShadowDust wrote:I dont know... Many players when get a new item rush to 914 and put it on very fine... And what would we get with SCP-500 on very fine? I dont know...Lusor1111 wrote:now that there is a health system, SCP-500 the all-healing pill should be added (just one pill). It should not be hard to had, since it's a simple red little pill that heals you fully from all diseases and some other things(is caused the accident with 231-4, and is mentioned to cure the "crystalization" of 409 so it not only work with diseases).
Also, it opens the possibility of getting a scp out of 914, since scp-427 comes from 914+500+fine, without breaking canon... more(914 is suposed to never create the exact same thing twice in "fine" or "very fine setting", but since in the game it does...)
Thats on FINE, i said VERY FINEinfinity421 wrote: you would get SCP-427. it's a locket that cures you slowly of ailments, then improves you (similar to overhealing in tf2 with the medigun), then transforms you into a hideous mass of flesh if you leave it on for too long.
http://www.scp-wiki.net/scp-427
Code: Select all
26 Fe + Mexican food =: lets see if you're oh so mister oh so smart
26 Fe + Mexican food =: who am i
ShadowDust: IronFajitas
26 Fe + Mexican food =: fuck
ShadowDust: *flies away*
I'd say you get the same thing as when you use too much of a medicine, since it became too refined ... you get poisoned.ShadowDust wrote: I dont know... Many players when get a new item rush to 914 and put it on very fine... And what would we get with SCP-500 on very fine? I dont know...
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