Yea i posted a thread like this a long time agogarbo wrote:I said that too in the old forum and Regalis said that he can't add a flashlight, the engine doesn't allow it.
Re: Battery-operated flashlights
#12Well, you could put the flashlight in SCP-914 and it could have unlimited battery-charge.
I lost weight just by running up and down the stairs...
Re: Battery-operated flashlights
#13Say WHAAAAAAAAT? It DOES allow it. I've seen many Blitz games with dynamic lights. Flashlight is just simple moving parented light (stroboscope? I'm not sure how to say that).garbo wrote:I said that too in the old forum and Regalis said that he can't add a flashlight, the engine doesn't allow it.
Nothing here for now, because the site with my previous banner got infected.
Re: Battery-operated flashlights
#14I don't know... I only know that many people have suggested this and Regalis said that it wasn't ableOskar-PL wrote:Say WHAAAAAAAAT? It DOES allow it. I've seen many Blitz games with dynamic lights. Flashlight is just simple moving parented light (stroboscope? I'm not sure how to say that).garbo wrote:I said that too in the old forum and Regalis said that he can't add a flashlight, the engine doesn't allow it.
DON'T SHOOT! LET THEM BURN!
Re: Battery-operated flashlights
#16At first, I really disliked the idea of flashlights, as opposed to just brightening everything little. But one of those ultra-giga-terawatt lantern things and introducing 017 could be really cool.
Re: Battery-operated flashlights
#17SInce the game uses pre-rendered lightmaps, flashlights aren't that easy to implement now, if possible. Perhaps blending a texture over/on the lightmap would do the trick, but I don't know how that works in Blitz3D.Oskar-PL wrote:Say WHAAAAAAAAT? It DOES allow it. I've seen many Blitz games with dynamic lights. Flashlight is just simple moving parented light (stroboscope? I'm not sure how to say that).garbo wrote:I said that too in the old forum and Regalis said that he can't add a flashlight, the engine doesn't allow it.
Re: Battery-operated flashlights
#18Whats the point on playing a scary game if you make it happier?
Veto on the flashlight
And turn around
Veto on the flashlight
And turn around
Don't call it a comeback, I never left
Youtube channel: https://www.youtube.com/channel/UCsE8eN ... DnN6kvweew
Youtube channel: https://www.youtube.com/channel/UCsE8eN ... DnN6kvweew
Re: Battery-operated flashlights
#19A flashlight doesn't necessarily make the game happier. It makes it scarier in a lot of ways; keep the radius small and your mind will start seeing things. Just imagining going into a pitch dark room and randomly illuminating a dead guard or 173! pretty scary....
You could also design puzzles based on the flashlight. A dark room with something in it to find? keep some scary stuff in there to encounter and the game will be just as, if not more, terrifying. and of course this is all hypothetical, if the engine truly does not allow the flashlight (and if regalis won't consider it) then this thread is pointless
You could also design puzzles based on the flashlight. A dark room with something in it to find? keep some scary stuff in there to encounter and the game will be just as, if not more, terrifying. and of course this is all hypothetical, if the engine truly does not allow the flashlight (and if regalis won't consider it) then this thread is pointless

"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."


Re: Battery-operated flashlights
#20I'm sure it could be done with some changes to B3D itself. Though i'm not sure if Regalis could 'or would' do that.