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Can we optimize the bug-crunching system any better?

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InnocentSam
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Re: Can we optimize the bug-crunching system any better?

#1 by InnocentSam
Always run it as administrator.

And the engine has a debug function but it a) slows down the game and b) makes the exe about 1.3mb larger.
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  • Fri Jan 11, 2013 10:25 pm
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Destructoid
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Re: Can we optimize the bug-crunching system any better?

#2 by Destructoid
Did you extract the game? :DDDDD
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I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
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  • Sat Jan 12, 2013 5:22 pm
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The Radical Larry
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Re: Can we optimize the bug-crunching system any better?

#3 by The Radical Larry
am i supposed to extract it or not?
Don't call it a comeback, I never left
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  • Sat Jan 12, 2013 11:20 pm
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Destructoid
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Re: Can we optimize the bug-crunching system any better?

#4 by Destructoid
You HAVE to extract it.
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
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  • Sat Jan 12, 2013 11:47 pm
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The Radical Larry
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Re: Can we optimize the bug-crunching system any better?

#5 by The Radical Larry
K thanks
Don't call it a comeback, I never left
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  • Sun Jan 13, 2013 12:06 am
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mrpeanut188
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You should have stopped when you lost the advantage.

Re: Can we optimize the bug-crunching system any better?

#6 by mrpeanut188
The Radical Larry wrote:K thanks
Yeah, or else the game would have all the graphics packed in it.. And it would be over 70mb for one file...
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  • Sun Jan 13, 2013 6:34 am
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