Re: Dev Topic

#61
Dangit Reg! Now I'm all excited for 0.6 or 0.7 because with the 0.5 update, you skipped 0.4. What was it not good enough for ya? JK Im just kidding calm down!
Heheh, you said a bad word.

All of you guys really are special. Did you guys know that? Yes you guys are! Each in your own special way.

Re: Dev Topic

#62
Regalis wrote:Now I've started working on Gate A. And then there's this thing.
I have to say, Gate A looks very impressive so far. I love the subtle modeling with the glass dome having metal structures aloof to that of the SCP logo. The entrance of the gate is an interesting approach as well, the whole screenshot makes me think of a railway terminal in a way (wouldn't not mind seeing them using rail for scp transport and material resource), and the roads give me a feeling there'll be something dangerous possibly be driving among them (Armored Personnel Carriers?), as well as helicopters gunning you down (mentioned in Gate B ending). All I can say is that it looks like hell and the stealth mechanics will be a big part of it.

As for the second picture, interested, looks like a sewer tunnel (possible escape from the heavily guarded Gate?), and I would cry if 106 or 173 spawned there.
Regalis wrote:Yes, there will be one sort-of-good ending. D-9341 won't be given an award, promoted or captured by the Foundation for questioning, and he won't be getting back home to live happily ever after with his family, but at least he won't die.
Happy to hear there will be some sort of happy ending, regardless of what happens in the end. Although, I'm especially happy you won't be treated to some "good job 9341, heres a medal for saving the world" ending, but more to a realistic ending where you won't be guaranteed a happily ever after, but a 'I lived and am lucky to have' ending.
It slep time bunner.

Re: Dev Topic

#63
Excellent to know I have good powers of assumption.

Also, I would not be surprised if that when you exit the facility you suddenly get an APC drive up to you and unload a whole bunch of MTF/Guards ontop of you.

Also everything Omniary said is spot on.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: Dev Topic

#64
Regalis wrote:I've mostly been focusing on bugfixes after the halloween update, but now I've started working on Gate A. And then there's this thing.
I think that second one is the door where you'll need SCP-860.

Re: Dev Topic

#65
Regalis wrote:
FoxMccloud64 wrote:I Think that Gate-A Must be the "good ending" zone :3
Yes, there will be one sort-of-good ending. D-9341 won't be given an award, promoted or captured by the Foundation for questioning, and he won't be getting back home to live happily ever after with his family, but at least he won't die.
I have here a small idea for Gate-A ending (if gate-a will be the good ending)

As D-9341 reaches Gate-A, he will be surrounded with the MTF Guards, but the Chaos Insurgery could come to "save you" and distract the MTF
After you get out of the MTF, the blast door will close, and the Intercom Voice will say the thing about 682, and the long awaited chase scene could start
And the intercom voice could say "SCP-682 Has been located in Gate-A, every helicopter availiable go to Gate-A to neutralize SCP-682" or something
And a helicopter could pop out *pop* and try to kill you and 682, but our lizard will destroy the helicopter like in Gate-B (with the claw) and you can have time to escape
You will reach a door with a screen and a keypad door, with the screen having a chat with Dr.Maynard with a guard of the Chaos Insurgery about the warheads, and the chaos guy will say something of the code of the door, and Maynard will tell it, use it and it will lead out of the entire site, finally a small scene of our D-Class running out of the site, and seeing it explode

also, sorry for any typing error, because english is not my mother language
maybe later i will have ideas for the ending talk
WOOMY! *squid glibberish*
my water changed to this form by boiling, extensively used for the generation of mechanical power, for heating purposes, etc.

Re: Dev Topic

#66
It sounds a little cliched.
Also, you would be killed instantly, they wouldn't just surround you like in action movies. If they see you, they shoot you.
-Resident Bacon Fanatic-

Re: Dev Topic

#67
I'm pretty sure 682 would still break out at Gate B, I think that's the point when the MTF's and Helicopters get distracted, there's nothing you do in the Gate A ending that changes where he escapes (that I know of).
It slep time bunner.

Re: Dev Topic

#68
Maybe one day we can have invading GOC troops that can clash with MTFs.
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Atheros drivers SUCK!

Re: Dev Topic

#69
Any updates Regalis? :3
Heheh, you said a bad word.

All of you guys really are special. Did you guys know that? Yes you guys are! Each in your own special way.

Re: Dev Topic

#70
Lots of interesting stuff coming soon...

Mirocaine animated the "new" SCP-106 model made by Prosth. I haven't put it in the game yet (actually I'm downloading it right now), but it shouldn't take long.

Gate A and the new endings are also looking pretty good. I can't tell much about them without spoiling, but what I can say is that Gate A will be much larger than Gate B, with a lot more guards and other security personnel. The endings will also be way more epic than the ones at Gate B.

...AND SCP-860. I found some great low-poly trees from turbosquid and decided to try modeling the forest myself. After 20 minutes of playing with 3D World Studio, this is what I managed to make. It still needs plenty of work but it's a good start imho.