Re: 106 Model

#32
This topic went a lot further than I thought...lol

Anyway great job Omniary, hope to see these textures in the coming updates!
When going into the unknown, always know what you know abouts what's not known about the unknown known.

RADICAL LORD

Re: 106 Model

#33
FoxMccloud64 wrote:Not full pants, just short pants like in the old texture c:
It wasn't pants, it was just the darkness of the textures in that region. Otherwise he would've been wearing some cape of sorts since his entire back is like that.
It slep time bunner.

Re: 106 Model

#35
Juicy wrote:
FoxMccloud64 wrote: Can you add pantaloons pants ftw
Yea I think that he shuld have pants too (if he have that kool vest he have to use pants)
Boxers should be fine. His eyes look a bit big and kawaii, they should be black and buglike. Great job btw, it looks nearly perfect!
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: 106 Model

#36
Destructoid wrote:
Juicy wrote:
FoxMccloud64 wrote: Can you add pantaloons pants ftw
Yea I think that he shuld have pants too (if he have that kool vest he have to use pants)
Boxers should be fine. His eyes look a bit big and kawaii, they should be black and buglike. Great job btw, it looks nearly perfect!
Boxers sounds really disturbing and hilarious at the same time. And yeah, the eyes look a bit too kawaii, the way they're mirrored gives that effect I guess, I'll make the sample for the eyes a bit bigger.
It slep time bunner.

Re: 106 Model

#37
Omniary, you should definitely use specular maps. I know it's possible, 173 uses a specular map.
Your texture already has pre-lighting, it should all stay consistent, and let the game do the lighting for you.
For those who don't know what a specular map is, it's how the light reflects off an object, it if is shiny or dull.
Image

Re: 106 Model

#38
mrpeanut188 wrote:Omniary, you should definitely use specular maps. I know it's possible, 173 uses a specular map.
Your texture already has pre-lighting, it should all stay consistent, and let the game do the lighting for you.
For those who don't know what a specular map is, it's how the light reflects off an object, it if is shiny or dull.
In short: Dynamic Lighting
WOOMY! *squid glibberish*
my water changed to this form by boiling, extensively used for the generation of mechanical power, for heating purposes, etc.

Re: 106 Model

#39
mrpeanut188 wrote:Omniary, you should definitely use specular maps. I know it's possible, 173 uses a specular map.
Your texture already has pre-lighting, it should all stay consistent, and let the game do the lighting for you.
For those who don't know what a specular map is, it's how the light reflects off an object, it if is shiny or dull.
I would, if I knew. I'd like to see 106 have the specular lighting since he has so many reflective surfaces on his body, his chest, and everywhere else on the body. If I could perhaps get a nice tutorial I might be able to see if I can work one out.
It slep time bunner.

Re: 106 Model

#40
Omniary wrote:
mrpeanut188 wrote:Omniary, you should definitely use specular maps. I know it's possible, 173 uses a specular map.
Your texture already has pre-lighting, it should all stay consistent, and let the game do the lighting for you.
For those who don't know what a specular map is, it's how the light reflects off an object, it if is shiny or dull.
I would, if I knew. I'd like to see 106 have the specular lighting since he has so many reflective surfaces on his body, his chest, and everywhere else on the body. If I could perhaps get a nice tutorial I might be able to see if I can work one out.
Sexy reflective grease


I approve.
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card