Re: Official MLP Mod Thread

#1411
They're static models right now, I have no idea how to animate.
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: Official MLP Mod Thread

#1412
mrpeanut188 wrote:
That one guy wrote:That's some damn fine work, Glitch.
Yep. I'm not a brony, but I'm anxious to see how this turns out.
Hmmm...Interesting. Why are you anxious to see how this turns out?
My name is John...Yes you can call me that...Yes it's a bland name, but it gets the job done.
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I Warhammer 40K harder than you.

Re: Official MLP Mod Thread

#1414
Glitch wrote:They're static models right now, I have no idea how to animate.
If you know Blender, you know how to animate.
Basically you just make different models on a timeline, or you create a rig, then just move the skeleton instead of the mesh.
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Re: Official MLP Mod Thread

#1415
mrpeanut188 wrote:
Glitch wrote:They're static models right now, I have no idea how to animate.
If you know Blender, you know how to animate.
Basically you just make different models on a timeline, or you create a rig, then just move the skeleton instead of the mesh.
...Say, Mr.Peanut......Would you like to contribute to this mod?
My name is John...Yes you can call me that...Yes it's a bland name, but it gets the job done.
Image
I Warhammer 40K harder than you.

Re: Official MLP Mod Thread

#1416
Still sounds hard, also I'm busy with the music hobby I never work on to learn to animate.
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: Official MLP Mod Thread

#1417
That one guy wrote: ...Say, Mr.Peanut......Would you like to contribute to this mod?
Sure, but the faster I get a job the better. I caught the flu today and is going to be sick for the weekend.
Glitch wrote:Still sounds hard, also I'm busy with the music hobby I never work on to learn to animate.
Oh, I got a guitar and Rocksmith for Christmas, practice every day.
Really tho, It's just changing the poses on a timeline. Modeling is medium, rigging is easy, and texturing is hard on complex models.
The rigging and texturing are only hard because they take a LOT of manual work, over and over again...
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Re: Official MLP Mod Thread

#1418
mrpeanut188 wrote:
That one guy wrote: ...Say, Mr.Peanut......Would you like to contribute to this mod?
Sure, but the faster I get a job the better.
Well what exacly are you good at?

Re: Official MLP Mod Thread

#1419
CommanderPro100 wrote:
mrpeanut188 wrote:
That one guy wrote: ...Say, Mr.Peanut......Would you like to contribute to this mod?
Sure, but the faster I get a job the better.
Well what exacly are you good at?
I'm okay a modeling.
I can rig and animate,
but my specialty is UV and other types of texturing, and I can do Tangent normals, diffuse, specular, and bump textures. (Although normal and bump maps achieve the same thing in the end.)

But the model is simple enough you could just move the vertex's of the wings, maybe 3 edits, and it'd look *semi* good.

My only weakness is if I work on something for 2-3 months, I get kinda bored, move on, then come back later and finish it, but I can hustle if I need too.
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Re: Official MLP Mod Thread

#1420
mrpeanut188 wrote:I'm okay a modeling.
I can rig and animate,
but my specialty is UV and other types of texturing, and I can do Tangent normals, diffuse, specular, and bump textures. (Although normal and bump maps achieve the same thing in the end.)

But the model is simple enough you could just move the vertex's of the wings, maybe 3 edits, and it'd look *semi* good.

My only weakness is if I work on something for 2-3 months, I get kinda bored, move on, then come back later and finish it, but I can hustle if I need too.
Are you up for doing some models? If not then Room Textures?