Don't know why, but I can't get the models to import correctly, even after it looks fine in FragMOTION.
Download a .zip file here with the .Blend file for Blender and a .jpg of all the textures stacked into one.
The .Blend includes the rig and a cheesy running animation.
Whenever the body's head is in the ground, the details are OK. When the body is correctly positioned, the details are under the floor. Dunno why, if anyone can get it to work, I'd be greatful.
All I need to do now is make a death pose.
Re: Official MLP Mod Thread
#1472You'd probably get better luck asking Mirocaine, try PMing him.mrpeanut188 wrote:Whenever the body's head is in the ground, the details are OK. When the body is correctly positioned, the details are under the floor. Dunno why, if anyone can get it to work, I'd be grateful.
Re: Official MLP Mod Thread
#1473Yeah, I fixed it now, but the animation doesn't play. Problem is the class-D has a LOT of animation, he even has a pistol reloading animation, he pulls out a mag and pulls the slide.CommanderPro100 wrote:You'd probably get better luck asking Mirocaine, try PMing him.mrpeanut188 wrote:Whenever the body's head is in the ground, the details are OK. When the body is correctly positioned, the details are under the floor. Dunno why, if anyone can get it to work, I'd be grateful.

I could make MP for my New Fear mod, but that would be too complicated. So, the (new) problem is I can't find what frames the game animates in the walking sequence. Instead of having OVER 9000 Frames, I need to change this to my model, but I cannot find out where in the source code.
I'll recruit MonocleBios in a sec, gonna PM.
Re: Official MLP Mod Thread
#1474...mrpeanut188 wrote:he even has a pistol reloading animation, he pulls out a mag and pulls the slide.
Can't really help you there, but I should point out that if you need to edit the source code you should talk to Glitch since he has the source for the mod.mrpeanut188 wrote:So, the (new) problem is I can't find what frames the game animates in the walking sequence. Instead of having OVER 9000 Frames, I need to change this to my model, but I cannot find out where in the source code.
Re: Official MLP Mod Thread
#1475Holy shit, regalis might be making that mtf/guard vs. Class-D with gun cutscene fight I suggested.CommanderPro100 wrote:...mrpeanut188 wrote:he even has a pistol reloading animation, he pulls out a mag and pulls the slide.Can't really help you there, but I should point out that if you need to edit the source code you should talk to Glitch since he has the source for the mod.mrpeanut188 wrote:So, the (new) problem is I can't find what frames the game animates in the walking sequence. Instead of having OVER 9000 Frames, I need to change this to my model, but I cannot find out where in the source code.
And good luck with the animations!

DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Re: Official MLP Mod Thread
#1476Ummm... Destrucoid I've noticed it since .3.2... When did you suggest?Destructoid wrote:Holy shit, regalis might be making that mtf/guard vs. Class-D with gun cutscene fight I suggested.CommanderPro100 wrote:...mrpeanut188 wrote:he even has a pistol reloading animation, he pulls out a mag and pulls the slide.Can't really help you there, but I should point out that if you need to edit the source code you should talk to Glitch since he has the source for the mod.mrpeanut188 wrote:So, the (new) problem is I can't find what frames the game animates in the walking sequence. Instead of having OVER 9000 Frames, I need to change this to my model, but I cannot find out where in the source code.
And good luck with the animations!
It has walking, like 10 falling downs, jumps and everything lemme record.
[Edit]
Here. I should start a thread in discussion about this...
Last edited by mrpeanut188 on Sat Jan 19, 2013 2:39 am, edited 1 time in total.
Re: Official MLP Mod Thread
#1477Around that time. Oooh, I'm giddy with excitement.

DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Re: Official MLP Mod Thread
#1478Yep. I'm modifiying the source code so that the pony animates correctly, then I need to create death frames.Destructoid wrote:Around that time. Oooh, I'm giddy with excitement.
And I created a texture for raindrops too.
Re: Official MLP Mod Thread
#1479You might want to send Glitch the modified code because this mod already has customize code.mrpeanut188 wrote:Yep. I'm modifiying the source code so that the pony animates correctly, then I need to create death frames.Destructoid wrote:Around that time. Oooh, I'm giddy with excitement.
And I created a texture for raindrops too.
Re: Official MLP Mod Thread
#1480Are you modifying the code we compiled?mrpeanut188 wrote:Yep. I'm modifiying the source code so that the pony animates correctly, then I need to create death frames.Destructoid wrote:Around that time. Oooh, I'm giddy with excitement.
And I created a texture for raindrops too.

DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!