Re: Suicide Guard's P90.
#51I always imagined the MTF's as having multiple layers of armour. i think 668 may be a good SCP to add, though, if we want OP as fuck weapons. And I mean OP as fuck.
Nuke ALL the SCiPs!
Code: Select all
26 Fe + Mexican food =: lets see if you're oh so mister oh so smart
26 Fe + Mexican food =: who am i
ShadowDust: IronFajitas
26 Fe + Mexican food =: fuck
ShadowDust: *flies away*
iSalmonHeart88 wrote:All in favour of at least a message saying that "This gun is empty" say i.
SCP-772? That SCP isn't even in game yet. That wasn't really relevant bringing it up on this thread.Mirocaine wrote:Okay, you know, I've been adamant about adding guns in the game, a big no no. But.. seeing as the Suicide Guard is here and there just can't be a cheap "It's empty" or "He used the last bullet" etc, it just sounds too cheesy actually I think in order to force the player not to encounter a gun/weapon in the game.
Here's my idea:
Make it a near fully loaded p-90 the player can use with first person viewmodel etc, but make it hard to shoot and extremely realistic. There's only 15-29 bullets in the clip and that's probably all the ammo you may ever get in the game. When you shoot it, the sound can make you blink repeatedly, after all, your shooting a very very loud firearm, your going to blink/flinch.
Shooting at:
SCP-173 -- Blinking will most likely kill you near instantly before you can unload more than a few bullets into that concrete bastard.
SCP-106 -- Goes right through him, doesn't even faze him.
SCP-096 -- In his retrieval log he does actually get torn in half by an anti-tank rocket, although even 50 caliber bullets don't even effect him. If you shoot him he just turns to face you because you caught his attention and you die soon afterwards, maybe 096 can have a little blood/bullet wounds from you shooting him, but that's pretty much it, you can't kill it. (I'm guessing 096 somehow regenerates after a period though? Maybe after consuming a target?)
SCP-772 -- These things are actually heavily bullet resistant, you could probably kill one with a full clip maybe, but it's highly unlikely. Bullets don't really affect them at all.
Mobile Task Force -- They wear heavy Kevlar and are much better with guns than the player, you could probably kill one perhaps with a few lucky shots/burst? You couldn't take down more than 1-2 though with just one clip at max I think though.
Although without the flinching/blinking from a loud firearm, it makes the player capable of unloading a ton of rounds into 173 and basically just going "Wtf that didn't do anything, this is dumb." The blinking punishes them for trying it, just like the Guard at the Intro.ShadowDust wrote:I agree with everything Mirocaine said except one thing: the constant blinking
Cuz, well, just because is very loud it dosent mean it needs to be bliking all the time. Well just for a example... Im 15 and sometimes i go hunting with my dad and i can shoot 3 shotgun shots without bliking... (just a example)
But remember, there are dead guards in some places who can have more rounds ..
http://scpcbgame.com/forum/viewtopic.php?f=5&t=553Soulzarath wrote:SCP-772? That SCP isn't even in game yet. That wasn't really relevant bringing it up on this thread.
How fast will it be?Omniary wrote:@Soulzarath First, don't double post to write one insignificant character.
Second, Mirocaine in fact is developing a model for the specimen of 772, if you didn't know at this point, to which Regalis gave him the green light for finishing the model.
It's completely relevant.
oh, god WHY?!Omniary wrote:@Soulzarath First, don't double post to write one insignificant character.
Second, Mirocaine in fact is developing a model for the specimen of 772, if you didn't know at this point, to which Regalis gave him the green light for finishing the model.
It's completely relevant.
Return to “General discussion”