Re: Adding a light source?

#21
Jellycog wrote:It would also be rather tiring taking NV off, gas-mask on, gas-mask off, NV on..
Hmm, good point. Flashlight it is! And maybe it would go out in the pocket dimension only.

Re: Adding a light source?

#23
Dr. Geist wrote:
Jellycog wrote: It would also be rather tiring taking NV off, gas-mask on, gas-mask off, NV on..
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you were saying?
I was wondering why people thought you couldn't do both at once. It's like being unable to use binoculars because you wear glasses
Mr Sensible Ideas

Re: Adding a light source?

#24
Its just not as effective using NV over the mask but its definitely possible, Im sure you could even find an actual built in NV if you search a little harder but seriously that was first page of a google image search..

Re: Adding a light source?

#27
Omniary wrote: Yeah, I thought that'd be interesting as well. They could just have simple light textures over their heads like 106 has his glowing eyes.
Anyone play Payday?
They could work like the cloaker's glowing Night-Vision.
The goggles are simply a pure green texture, but from far away they are illuminated, and you can see them glow and spot them from a distance.
Figure a headlight or another night-vision rendition could work similar, as the CB engine could support that.
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Re: Adding a light source?

#28
I think i'm going to lock this since the thread was long gone, although, if anybody wants to add something PM me and i will unlock it so discussion can take place.
sup

roger copy bravo tango mango