Re: Dev Topic #2
#302When will the 682 model from six eight two be ingame?
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card
Re: Dev Topic #2
#303In regards to the biohazard suit, I was originally going to add in SCP-059 in addition to what I'm working on (good SCPs are in the 0XX area), but it proved too fiddly and advanced to add 059 in (the mechanics to make the bacteria spread, the model for SCP-059 and 059-1, etc).
I'll add the biohazard suit in to fit it's purpose, and make it so if anyone wants to make a mod (or add it into the game... hint-hint regalis) using it's mechanics is welcome to.
I'll add the biohazard suit in to fit it's purpose, and make it so if anyone wants to make a mod (or add it into the game... hint-hint regalis) using it's mechanics is welcome to.
Re: Dev Topic #2
#304take in consideration the gravity flaws and the surreal stairs :URegalis wrote:After reading the "pocket dimension ideas" -thread I decided to expand the pocket dimension a bit... ;) I'll probably upload v0.6.6 later this week.
Maybe with the hazard suit could be use to for entering on a contaminated area were you have to use the suit to survive on it.
Re: Dev Topic #2
#305
Re: Dev Topic #2
#306Holy shit. Regalis should have you code while he's away.

DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Re: Dev Topic #2
#308IT WILL BE GOOD HE SAIDSFK363 wrote:UPLOAD IT ON SATURDAY HE SAID
I thought I'll sleep the whole night and will play it at the morning. :c
From Mother Russia with all my heart.
Evil computers are love.
Evil computers are love.