That Same Anon wrote:HI GUYS POPPING INTO THIS THREAD CYAL8ERSHITLAWDS
don't kill me
please
pls dont kil me dolan pls
radlarry...sorry

That Same Anon wrote:HI GUYS POPPING INTO THIS THREAD CYAL8ERSHITLAWDS
don't kill me
please
pls dont kil me dolan pls
radlarry...sorry
Code: Select all
ElseIf e\EventState < 20000
e\EventState = Min(e\EventState + FPSfactor, 19000)
If e\EventState < 14100 Then ;valot sammuu ja 173 tappaa ensimmäisen class d:n
PointEntity(e\room\NPC[2]\Collider, Curr173\Collider)
If e\EventState > 14005 Then
Animate2(e\room\NPC[0]\obj, AnimTime(e\room\NPC[0]\obj), 61, 71, 0.1, False) ;********************
e\room\NPC[0]\State=8
SetAnimTime e\room\NPC[1]\obj, 19
e\room\NPC[1]\State = 2
PositionEntity(Curr173\Collider, EntityX(e\room\NPC[1]\obj), EntityY(Curr173\Collider), EntityZ(e\room\NPC[1]\obj))
ResetEntity(Curr173\Collider)
PointEntity(Curr173\Collider, e\room\NPC[2]\Collider)
e\room\NPC[2]\State = 3
RotateEntity e\room\NPC[2]\Collider, 0, EntityYaw(e\room\NPC[2]\Collider), 0
Animate2(e\room\NPC[2]\obj, AnimTime(e\room\NPC[2]\obj),406,382,-0.01*15)
MoveEntity e\room\NPC[2]\Collider, 0,0,-0.01*FPSfactor
EndIf
If e\EventState < 14030 Then
BlinkTimer = -10 : LightBlink = 1.0
Else
If e\room\NPC[2]\Sound=0 Then
e\room\NPC[2]\Sound = LoadSound("SFX\intro\gasp.ogg")
PlaySound2 (e\room\NPC[2]\Sound, Camera, e\room\NPC[2]\Collider, 8.0)
EndIf
EndIf
;If e\EventState > 14032 And e\EventState - FPSfactor < 14032 Then PlaySound(HorrorSFX(2))
If e\EventState > 14080 And e\EventState - FPSfactor < 14080 Then PlaySound(IntroSFX(12))
CameraShake = 3
ElseIf e\EventState < 14200 ;tappaa toisen class d:n
Animate2(e\room\NPC[0]\obj, AnimTime(e\room\NPC[0]\obj), 61, 71, 0.2, False) ;********************
e\room\NPC[0]\State=8
If e\EventState > 14105 Then
If AnimTime(e\room\NPC[2]\obj)<>60 Then PlaySound2 (DamageSFX(1), Camera, e\room\NPC[0]\Collider, 8.0)
SetAnimTime e\room\NPC[2]\obj, 60
e\room\NPC[2]\State = 2
PositionEntity(Curr173\Collider, EntityX(e\room\NPC[2]\obj), EntityY(Curr173\Collider), EntityZ(e\room\NPC[2]\obj))
ResetEntity(Curr173\Collider)
PointEntity(Curr173\Collider, Collider)
EndIf
I have no knowledge of other background ponies other than Me, Lyra, and Bon-Bon.Sparks wrote:That's not Carrot Top, that's Raindrops.CLgaming wrote:Carrot: Are you sure about this?CommanderPro100 wrote:Well Glitch just sent me the new code and new parasprite models, so all we need to wait for now is for Peanut to finish the 106 model. In the meantime look at this image:
-Image-
Derpy: OF COURSE I AM. Let's feed Pinkie Pie some MUFFINS.
Carrot: Seriously?
Derpy: I NEVER JOKING. *leaves to get sack of muffins*
*Carrot Blinks*
*snap*
Derpy: What was tha *snap*
They have been paired up as co-workers in some fanfics, like in the Pinkie sense episode.
Win, Just win.CommanderPro100 wrote:
No win was harmed in the making of this post.CLGaming wrote:Win, Just win.CommanderPro100 wrote:
On-topic: I believe On Mount Golgotha should be heavy static and a really heavily distorted MLP theme songmrpeanut188 wrote:No win was harmed in the making of this post.CLGaming wrote:Win, Just win.CommanderPro100 wrote:
That's..........actually not a bad idea.CLgaming wrote:On-topic: I believe On Mount Golgotha should be heavy static and a really heavily distorted MLP theme song