#22
by answer42
So far I haven't compressed any files, in fact, other than moving fonts to a folder named "fonts" everything [should] be exactly where it currently is, I don't see much of a reason to compress anything at the moment [it won't change the size of the download as everythings in a zip file in the first place, and a ZIP inside a ZIP doesn't add any compression, so...]
Obviously I'm going to port over the random map generation [in some form, whether I do a direct port or try to roll something [possibly more efficient] myself, I'm not sure yet] as the random maps is pretty essential and a very defining part in the game, however, I don't really like the idea of having rooms scripted to events, so I would like to possibly improve that, but again, haven't entirely thought that far ahead, I still need to read through the code more carefully. [I need to possibly chat with Regalis about how things may be put together, at least if he plans on learning C++ and working jointly on the game as I'm sure he would like a say in how things run under the hood in that case]
If it isn't broken, it doesn't have enough features...
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