Re: [0.6.6] Official MLP Mod Thread (Now 20% Cooler)

#2184
Somethings I noticed:
  • Walking anim speed is slow, change AnimSpeed variable Glitch. (Should be 24FPS.)
    No pause-screen background implemented. Finished one.
    Scientist in Intro needs to have walking animation start earlier, and faster. (Again, walking speed is INTENDED to be 24FPS.)
    Some of the loading screen texts are only 1 sentence.
    Class-D loading screen contains typo.
    No Class-D death anims.(I'm trying to help Glitch with this.)
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Re: [0.6.6] Official MLP Mod Thread (Now 20% Cooler)

#2190
I just played it, it was quite a short walkthrough.

I ran through the intro sequence and proceeded to an empty lockroom so I just passed right by. Then, I got to the pit room with three doors. I took one way and met the suicidal guard, then I kept going 'til I got to the gas catwalk room. I stepped back and went back into the pit room in which Pinkie just spd+as0op+v23oc right in front of me. I didn't know where she was, 'til I turned around, and she was there, STANDING MENACINGLY. So I took the unexplored path (which was the room with the two pillars and where SCP-173/Pinkie Pie teleports) so that saved me, although she did make the jumpscare noises so I was still uneasy, although I was safe. Then I met Fluttershy but I avoided her and walked to the next room which was, uh, Scootaloo's room, and then I was like AW CUEM ON but I just wanted to get the idea of the game's atmosphere. So I get it now. I'll play it again now.
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