Re: SCP Suggestions General

#481
Gogert777 wrote:Ahh 718, yes about that. No weapon needed to make the eyeball explode on you, just look at it for maybe 10 seconds(the pull should be stronger than 895 because if i remember correctly, peolpe have to be taked out of its cell by force) and your player 'hits' the eye ball and it sperts on ya, I mean its a eye ball....its fragile.

And GOOD idea on the strange camera angle thing. The spot or spots that a new eye ball grows(clothing protect you?) gets on you should be random. After you hit it, the player is i guess satisfied and the pull is gone and you can leave. Just put one of the eye balls in the room, we dont need to make it more complicated then it should have to be(no 78 eye balls)
The growth happens after 24th so, so MAYBE it exploding on you makes you pass out? you awake and you find a blurry new point of view and maybe after a minute it clarifies itself.
That,s true, there isn't a need for a weapon. I think that a room with 82 eyeballs would be really creepy and easy to code (since all you have to do is have an array/list of them), but killing all 82 would be a bit much. I think there should at least be more than one, to give you a pretty fragmented view, rather than just two. Maybe about ten of them.

As for passing out, I said before that the big reason I want 718 in is to mess with the player, and loading a save game like that would be scary. But if no one else wants that, then passing out would be fine. Only thing is, if a D-Class passes out for 24+ hours during a containment breach, he's probably not going to wake up.

EDIT:
Virtus Tenebrae wrote:Here's a fun fact you probably didn't know. George Kennan's nickname is "The Father of Containment." Of course, this was when containment referred to preventing the expansion of Soviet communism, but it's still a neat little tidbit.
Not sure what this has to do with suggestions for the game, but okay.

Re: SCP Suggestions General

#482
There has to be some way 24 hour can go by smooth without compromising anything. Hmmm... Maybe the PM make time go by faster? idk. Would make the player thank the PM was giving the player a new point of view because getting out of the PM and then have it would not make sense......screw it, get make it grow in 20 seconds. ya ya canon i know, let it slide, i won't upset anyone.
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.

Re: SCP Suggestions General

#483
Pretty much every single game speeds up time to some extent, so I don't think it would be a big deal do it here. What about 1 in-game minute = 2 real life hours, so if the eyeball explodes you'd grow another eye in 12 minutes? It has to be long enough so that if people don't know what the eyeball does, they'll be surprised when it happens (because they'll let their guard down), but short enough so that it does actually happen in a game.
W H O I S C R A I G
Whoiscraig @ Youtube
Craig Plays SCP: Containment Breach

Re: SCP Suggestions General

#485
Virtus Tenebrae wrote:
Dr. Maruss wrote: Not sure what this has to do with suggestions for the game, but okay.
I was hoping someone with imagination would think of a cool idea with it. :P
Unfortunately, to my knowledge he hasn't been mentioned anywhere on the wiki, so it wouldn't be considered canon at all.
whoiscraig wrote:Pretty much every single game speeds up time to some extent, so I don't think it would be a big deal do it here. What about 1 in-game minute = 2 real life hours, so if the eyeball explodes you'd grow another eye in 12 minutes? It has to be long enough so that if people don't know what the eyeball does, they'll be surprised when it happens (because they'll let their guard down), but short enough so that it does actually happen in a game.
Sure, I suppose that'd be pretty suitable.

Also, 1048 was suggested a little bit ago. Not the actual 1048, the products. Maybe not all of them, but one of them. -B or -A would have the best game opportunities. I just don't know if they're canon to site 19, is all.

EDIT: -A's shriek would be scary, -B would be creepy as hell to see a teddy bear with an infant arm poking out of it, and -C would still be able to kill you, I'm just not sure you'd be able to tell that it was a teddy bear made from sharp metal scraps.

EDIT: Nevermind, it's site 24. Wouldn't make sense.

Re: SCP Suggestions General

#486
I was creeping around the Off-topic section and another SCP idea came to my mind: SCP-962. The thing is creepy as hell, and in this setting, creepy is good.

Obviously we can't have the whole tower in the game (that would be dumb). No, I was thinking we could include one of its manuscripts that the Foundation has confiscated. Its 'rants' are delightfully insane and unsettling, perhaps even more so if one is unfamiliar with 962. Like a few of the others I've suggested, it probably wouldn't have much bearing on plot or progression and would just serve as creep factor. (Oooh, but there's an idea; maybe it can have some significance. What if the manuscript has a clue of some kind for escaping the facility or finding a particular item/SCP? It would further add to 962's anomalous nature and make you wonder just how much it knows.)

While I'm typing more thoughts are just coming into my head constantly, the SCP Foundation is such an amazing story to think and make theories about.
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Re: SCP Suggestions General

#487
Tomgrakk wrote:-snip-
I rather like this idea. 962 is rather creepy.

Theres a large amount of SCPs that seem to take hatred towards human, and by that I mean that they only effect humans, mostly in terrible ways. 962 breaks away from that, apparently with some sort of unknown subject loving humans and making animals more human.

I certainly like this SCP and one of its manuscripts would surely be a creepy thing to be found.

Code: Select all

Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away

Re: SCP Suggestions General

#488
Trialtrex21 wrote:
Tomgrakk wrote:-snip-
I rather like this idea. 962 is rather creepy.

Theres a large amount of SCPs that seem to take hatred towards human, and by that I mean that they only effect humans, mostly in terrible ways. 962 breaks away from that, apparently with some sort of unknown subject loving humans and making animals more human.

I certainly like this SCP and one of its manuscripts would surely be a creepy thing to be found.
Agreeing with both of you on the creepiness (It's one of my favourites, up their with Altruistic Utopia), but it's not on site. It wouldn't make sense.

What about the one box thing? I can't remember it's name or number, but it's a really popular one. The ticking box.

EDIT: I remembered it. The Final Countdown. Still no number, though.

Re: SCP Suggestions General

#489
Dr. Maruss wrote:Agreeing with both of you on the creepiness (It's one of my favourites, up their with Altruistic Utopia), but it's not on site. It wouldn't make sense.

What about the one box thing? I can't remember it's name or number, but it's a really popular one. The ticking box.

EDIT: I remembered it. The Final Countdown. Still no number, though.
I said one of it's manuscripts, so did Tomgrakk. Not the object itself.

Code: Select all

Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away

Re: SCP Suggestions General

#490
Dr. Maruss wrote:What about the one box thing? I can't remember it's name or number, but it's a really popular one. The ticking box.

EDIT: I remembered it. The Final Countdown. Still no number, though.
The SCP you are thinking of is SCP-902.
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