Re: Model Requests SCP-610

#32
I found out how to reduce the polys so do not us that one. That one is like 84,000 polys. I can get it as low as i want now though.I think i should get it to about 500 polys
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.

Re: Model Requests SCP-610

#39
Virtus Tenebrae wrote:Oh God, the Flesh that Hates? That's one of the worst! This sounds like a gruesome game, kinda scared to play it though. Nice modeling work so far btw.
If you would like to see the main forums for the game go here: http://www.scp610game.com
We have a lot of concept art on there at the moment, including an entire list of the Dev team :)
Creator of SCP: Containment Breach Trailers, Creator of Containment Breach: Run.

http://www.gageallen.com

Re: Model Requests SCP-610

#40
Virtus about the game being gruesome-yes it will be. However that's just there for atmosphere. So we're not going to over use the blood ,gore ,or monsters. Cause that's not what a game scary. In fact if some made a scp game without scps but instead your being haunted down by the foundation-that could be scary if done right. when it comes down to it;it's all about atmosphere. Look at SCP:CB very little blood yet, scary as hell. The only other thing I can think to compare it to is The Last Of Us. That game is very brutal yet it fits in so well with the story you hardly notice. Also no bashing me for enjoying the work of Naughty Dog-people always do.