Re: The Sculpture - Models/Textures Needed!

#31
Terrified Virus wrote:Thanks. I guess I will just use the one found in Containment Breach until I can get a new model. :)
Yeah, install sketchup and download a .OBJ exporter, as you need to BUY the premium one to export with .obj. Then you can import to Blender.

This picture was made in Sketchup, so I looked in the model warehouse and found it. Now I'm using the DIRECT one in my mod, although I was going to try to get a copy.
Image

Re: The Sculpture - Models/Textures Needed!

#33
Hey guys, just so you know, ThePBass made a comment himself on the video, so if anyone mentions it from this point on, well, I just don't know what to do then. Lol.

As for the game, it is in heavy development right now, and a slew of new information should be coming out soon including screenshots, a gameplay trailer, and the full story of the game.

I could use all the help I could get, ranging from artwork to marketing, so if anyone is interested in helping out with this game, please contact me.

Re: The Sculpture

#34
One thing I am wondering is how cool it would be to add more effects to SCP-173. Since Containment Breach is about several SCP's, and this could most likely be only about 173. You could definitely add in on refining the look and feel and style of SCP-173. To make it more as the article, and give more scary moments with it.
Creator of SCP: Containment Breach Trailers, Creator of Containment Breach: Run.

http://www.gageallen.com

Re: The Sculpture

#36
I was thinking some moments of what could happen as 173 could manipulate the environment. Such as take out light and such. Maybe even have a scene or room where you go in and the lights are knocked out except a flare by a dead corpse or something. 173 could stalk you in this room. What if you could pick up a flare and use them, and in a dark room with no lights, what if SCP-173 was in there. With you only having a flare for visibility, so everytime the flare flickered or something, or a portion of the room became to dark to see, then 173 could move. It would add a scary ass horror environment to the game.
Creator of SCP: Containment Breach Trailers, Creator of Containment Breach: Run.

http://www.gageallen.com

Re: The Sculpture

#37
I always wondered. If the condition to stop 173 is having direct line of sigth... Would he move if he was just infront of you but you could no see it? Theorically it is still in line of sight.
God is perfect -> Nobody is perfect -> I'm nobody --> I'm perfect --> I'm God.

Re: The Sculpture

#39
Ah, just like in SCP:CB. However I thought SCP-173 had to be in direct line of sight meaning you have to be looking directly at it to stop it from moving, but for gameplay reasons I can see why both you and Regails would make it that way.