Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#311
Yeah, actually I'm almost complete on the monster. I decided I'm just going to texture it for sake, at the moment, but I'll release some of my finished and unfinished assets in .Blend files for users here to work on it more sometime in the future.

Right now It just needs a proper rig and animations, then if everything exports alright it'll be ready in-game. Hopefully my mediocre modelling skills will rustle some jimmies. :173:


Well if the randomly generated forest tile system is still up, I need to do the tiles still and export them to a .b3d format and get it all sent to MonocleBios for testing. As well I need to work on a few more trees and get a suitable leaf texture in the trees with alpha to use.

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#316
MonocleBios wrote:So, am I gonna still get the tile meshes to work with?
Yes, :173: I'll still send them to you, It's al on an external hard drive, but I need to still bake some textures out from a few tiles, finish a 'special' tile/s and make a few more tree models with they're leaf textures. I may start a new thread though detailing the list and my idea for the forest.


@risingstar
It looks awesome :D if I may request one more thing, is it a possibility you can make the trees leaf textures so I can throw them on some flat ploys and attach them to the trees?

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#318
Destructoid wrote:

NINJA'D
Ha very nice. However, I think Miro was thinking more along the lines of a texture of a bunch of leaves scattered so that he could just slap the texture onto a plane, and clone it a few times near the top of the tree to give the perception of a lot of detail on a tree that would in reality be comprised of very few polys. Luckily Photoshop has a nifty tool that will pretty much do this for you :)
I will give it a shot tomorrow, seeing as it's already quite late and I have a few things to do.