On that thought shadows don't make sounds. But I could see some improved sounds for 079 too. The voice is a little bit slight.Virtus Tenebrae wrote:Does a shadow even make sounds?Prune wrote:Looks like I have more sound effects and stuff to make for 017! Better get to it.![]()
What I'd just love to see is SCP-079 getting new sounds. I like how they sound now, but they can be so much more mechanical and malevolent. It passed a Turing test, so give it more emotion (specifically hate and anger). Make it's voice as scary as the other SCPs. I want to see new players cry when they encounter SCP-079. It's evil, it hates you, and you just gave it the finger by flipping its door control off. Anger!
Re: Dev Topic #2
#482For the next update, if the rooms are getting sectioned off; there needs to be a 'checkpoint' sort of room with double blast doors. The site security aren't seriously just going to let anyone pop through into the Keter containment section without a a keycard scan or something right?
(I'm also hoping that 096's and the newly added scp-[REDACTED] will have they're containment chambers as well.)
(I'm also hoping that 096's and the newly added scp-[REDACTED] will have they're containment chambers as well.)
Re: Dev Topic #2
#483Yeah, I was thinking the same thing, seeing as how you should be knowing when you're entering a new zone, not just, '"Oh hey, offices!" I envisioned it similarly, with two blast doors sectioning off a small hallway with an observation pane on both sides, as well as some sort of decontaminating system inside, and maybe a safety shower or two. Of course in the events of the game, these 'checkpoints' would have to seen some ultimate failure in the first places for all the SCPs to have escaped, whether it be the doors just malfunctioning or perhaps being destroyed almost completely, and the whole room decimated, maybe signs of 682.Mirocaine wrote:For the next update, if the rooms are getting sectioned off; there needs to be a 'checkpoint' sort of room with double blast doors. The site security aren't seriously just going to let anyone pop through into the Keter containment section without a a keycard scan or something right?
It slep time bunner.
Re: Dev Topic #2
#484Read the SCP file; it's not a shadow. It just hates any shadow that touches it and the object casting it.SCP 513 wrote:On that thought shadows don't make sounds.Virtus Tenebrae wrote:Does a shadow even make sounds?Prune wrote:Looks like I have more sound effects and stuff to make for 017! Better get to it.![]()
What I'd just love to see is SCP-079 getting new sounds. I like how they sound now, but they can be so much more mechanical and malevolent. It passed a Turing test, so give it more emotion (specifically hate and anger). Make it's voice as scary as the other SCPs. I want to see new players cry when they encounter SCP-079. It's evil, it hates you, and you just gave it the finger by flipping its door control off. Anger!
Re: Dev Topic #2
#485For those who didn't read my implementations thread please read it maybe you can give some other suggestions to do anything other than 513.
Re: Dev Topic #2
#486I'm wondering if anyone happens to know the person responsible for the voice of SCP 079. InnocentSam and I would like his/her help in making some voice lines for SCP 079 in InnocentSam's next mod.
ey b0ss, can I habe de pussi plz?
Re: Dev Topic #2
#487He is also doing the new WIP mapping on SCP 106 containment cell.Prune wrote:I'm wondering if anyone happens to know the person responsible for the voice of SCP 079. InnocentSam and I would like his/her help in making some voice lines for SCP 079 in InnocentSam's next mod.
And your avatar is disturbing...
Re: Dev Topic #2
#488no im not no im not no im not no im not no im not no im not no im not no im not no im not no im not no im not no im not no im not no im not no im notSCP 513 wrote:He is also doing the new WIP mapping on SCP 106 containment cell.
I was making SCP-[REDACTED]'s chamber and I was taking inspiration from 106's room. That chamber is now scrapped, hence why I revealed revealing reveals of the WIP chamber.
Re: Dev Topic #2
#489Dat's what i meant to say, Sam.InnocentSam wrote:no im not no im not no im not no im not no im not no im not no im not no im not no im not no im not no im not no im not no im not no im not no im notSCP 513 wrote:He is also doing the new WIP mapping on SCP 106 containment cell.
I was making SCP-[REDACTED]'s chamber and I was taking inspiration from 106's room. That chamber is now scrapped, hence why I revealed revealing reveals of the WIP chamber.
Re: Dev Topic #2
#490Ah, that would be me. I'm interested to hear 079 getting a larger role if that's what you're planning.Prune wrote:I'm wondering if anyone happens to know the person responsible for the voice of SCP 079. InnocentSam and I would like his/her help in making some voice lines for SCP 079 in InnocentSam's next mod.
It slep time bunner.