Re: Different music for different rooms/ambience

#41
Can you make a new theme for SCP-860-1
Of course, but its more important to get the ambiance up to the current released version and then work on future SCPs. I'd probably do 860 and 860-1 both, and have 860-1 be able to be played over 860 and change the tone of the music or something, that'd be cool. 860 would probably need to be similar to the Forest Temple from Ocarina of Time in that it would sound unnatural yet organic, if that makes sense. The music would then shift from being slightly creepy to true horror when 860-1 showed up. If Regalis knows how to handle 3d sounds we could even have the theme come in and out as 860-1 gets closer, so that it's just barely there when he's observing from afar and oppressive when he attacks you. I believe there's a thread concerning 3d sounds going right now in the Collaboration section.
Can you do an ambience sounds for SCP-513 that i'm working on?
Ah so that's what you meant. I don't see why not, I'd be happy support mods. Or is this official? I looked through the topic real fast but didn't see any indication of it being official or a mod. If it is official than it's the same with 513 and it is with 860 and 860-1, currently released SCPs come first and future ones after. If it's a mod than official content comes first and then mods.
I just listened to 895's theme and I can't find anything wrong with it. It's very well done. You hit that one out of the ball park Slagar. I really do hope Regalis uses your sound files in game. I hope Ominary keeps us informed on what Regalis decides.
I think I'll go back and redo it anyway. It has way too many camera distortion sounds in my opinion, I think they should be rarer. I really hope Regalis adds them too as I'm having a lot of fun making them, plus it's so hard to get noticed as a composer anymore so having my name in the credits would help me out with getting future work.
If someone wants to see the 513 ambience then go to 513 implementation thread.
Oh, someone beat me too it then? Well alright then.

Thank you all for your support as always.

EDIT: Added 895 with less noise.

http://soundcloud.com/slagar/895-concept-less-noise
http://soundcloud.com/slagar/895-concept
http://soundcloud.com/slagar/1025-concept
http://soundcloud.com/slagar/914-concept-more-upbeat
http://soundcloud.com/slagar/173-concep ... scratching
http://soundcloud.com/slagar/106-concep ... ubtle-less
http://soundcloud.com/slagar/372-concept

Re: Different music for different rooms/ambience

#42
Slagar, your call to edit 895's theme was a good one. I just compaired the two and I understand now why you did it. When I listened to the first one, I was more forcused on if it was repetitive or if the sounds were in proper balance but I definately see what you mean by having the static sounds weave in and out of the ambience music less frequently. I have to say, so far SCP 106, 895, 1025, 371 and 173 are all very good right now. I know that you're still working on 914 so I will withhold final analysis of that one until you've settled on a final version for it. I can see how that one would be a challenge. You will also have another challenge when you work on SCP 079 and 714's theme music. I personally wouldn't know how I would go about making those. I believe that Ominary gave a suggestion for SCP 096 if I am not mistaken.

Re: Different music for different rooms/ambience

#43
Hm, maybe one of 682's destroyed chamber could be i don't know, faint sounds of steam-leaking pipes, metal creaking and pieces falling on the ground?

But, if we're ever getting a 682 chase, there definitely could be a chase theme. Like this:

[youtube]http://www.youtube.com/watch?v=UCusebyq2WU[/youtube]

But of course, sounding much more mechanical and artifical than that one. Keeping the heavy-feel and the pressure of it.
sup

roger copy bravo tango mango

Re: Different music for different rooms/ambience

#44
Irontaco wrote:Hm, maybe one of 682's destroyed chamber could be i don't know, faint sounds of steam-leaking pipes, metal creaking and pieces falling on the ground?

But, if we're ever getting a 682 chase, there definitely could be a chase theme. Like this:

[youtube]?v=UCusebyq2WU[/youtube]

But of course, sounding much more mechanical and artificial than that one. Keeping the heavy-feel and the pressure of it.
FTFY.
Administrator at the Official SCP:CB Wiki

Re: Different music for different rooms/ambience

#45
Slagar, your call to edit 895's theme was a good one. I just compaired the two and I understand now why you did it. When I listened to the first one, I was more forcused on if it was repetitive or if the sounds were in proper balance but I definately see what you mean by having the static sounds weave in and out of the ambience music less frequently. I have to say, so far SCP 106, 895, 1025, 371 and 173 are all very good right now. I know that you're still working on 914 so I will withhold final analysis of that one until you've settled on a final version for it. I can see how that one would be a challenge. You will also have another challenge when you work on SCP 079 and 714's theme music. I personally wouldn't know how I would go about making those. I believe that Ominary gave a suggestion for SCP 096 if I am not mistaken.
Same here actually, which is why I didn't notice that I should redo 895 until after I already posted it. 914 is definitely a puzzle for me, but I have an idea for 079 and 714. I pretty much through Omniary's idea for 096 out the window though, as 096_1.ogg or whatever will have the crying covered and should already be playing at the same time as his theme.
Hm, maybe one of 682's destroyed chamber could be i don't know, faint sounds of steam-leaking pipes, metal creaking and pieces falling on the ground?

But, if we're ever getting a 682 chase, there definitely could be a chase theme. Like this:

But of course, sounding much more mechanical and artifical than that one. Keeping the heavy-feel and the pressure of it.
A chase scene? You mean I'll get to do real music instead of just ambient sound work? Awesome, if it happens of course. A 682 chase theme, in my opinion, should be absolutely overwhelming and crushing while horrific beyond belief, but why mechanical or artificial? 682 isn't a robot, I thought he was organic in nature, just extradimensional. Anyway I'll see what I can do, but it'll have to wait. As for just the room ambiance, I'll have to think on that but water dripping/steam-leaking/metal creaking is all a must since it'll be in total ruin. Of course, 682 is a ways off and not a pressing issue at the moment so it's probably the lowest on my priority list. But if I wake up one morning with a great idea for 682 I may end up making it then and there as it'd be a shame to let inspiration go to waste. But don't count on it.
FTFY.
Thanks for that, I was wondering why there was nothing there.

Thank you all for the support and help.

096 is done, I think it came out a nice mixture of sad, mysterious, and scary, but not terrifying. I may go back and change the cellos (yes, those are cellos believe or not) to fade in and out slower or simply make the bit with just the synth longer.

http://soundcloud.com/slagar/096-concept
http://soundcloud.com/slagar/895-concept-less-noise
http://soundcloud.com/slagar/1025-concept
http://soundcloud.com/slagar/914-concept-more-upbeat
http://soundcloud.com/slagar/173-concep ... scratching
http://soundcloud.com/slagar/106-concep ... ubtle-less
http://soundcloud.com/slagar/372-concept

Re: Different music for different rooms/ambience

#46
I meant more artificial as compared to the video i posted. Like, having that same pressure and heavy feel but sounding more like, i don't know, metallic sounding? I don't know how to explain.

Take a example here, remove the devil's laughter in your head and leave only the creaking-like areas of the music on your head and you'll kind of know what i'm talking about. (Or, for convenience, start playing 0:00 to 0:20 and stop there.)

[youtube]iKwRm4SYu68[/youtube]

I feel a theme like that would really give a ''Get out of there inmediately and don't let him catch you'' feel to the player, so that he/she feels pressured during the chase.
sup

roger copy bravo tango mango

Re: Different music for different rooms/ambience

#47
Irontaco wrote:I meant more artificial as compared to the video i posted. Like, having that same pressure and heavy feel but sounding more like, i don't know, metallic sounding? I don't know how to explain.

Take a example here, remove the devil's laughter in your head and leave only the creaking-like areas of the music on your head and you'll kind of know what i'm talking about. (Or, for convenience, start playing 0:00 to 0:20 and stop there.)

-snip the snip-

I feel a theme like that would really give a ''Get out of there inmediately and don't let him catch you'' feel to the player, so that he/she feels pressured during the chase.
Sawrunner's theme in Cry of Fear may also work :)

[youtube]KD1vN5gBflo[/youtube]
WOOMY! *squid glibberish*
my water changed to this form by boiling, extensively used for the generation of mechanical power, for heating purposes, etc.

Re: Different music for different rooms/ambience

#48
I meant more artificial as compared to the video i posted. Like, having that same pressure and heavy feel but sounding more like, i don't know, metallic sounding? I don't know how to explain.

Take a example here, remove the devil's laughter in your head and leave only the creaking-like areas of the music on your head and you'll kind of know what i'm talking about. (Or, for convenience, start playing 0:00 to 0:20 and stop there.)
So something industrial yet cinematic? I've made industrial-esque stuff before so it'd be possible.
It isn't confirmed but I think that it may be added
Then I'll put it at the same priority as 682.

http://soundcloud.com/slagar/096-concept
http://soundcloud.com/slagar/895-concept-less-noise
http://soundcloud.com/slagar/1025-concept
http://soundcloud.com/slagar/914-concept-more-upbeat
http://soundcloud.com/slagar/173-concep ... scratching
http://soundcloud.com/slagar/106-concep ... ubtle-less
http://soundcloud.com/slagar/372-concept

Re: Different music for different rooms/ambience

#49
Slagar wrote:
I meant more artificial as compared to the video i posted. Like, having that same pressure and heavy feel but sounding more like, i don't know, metallic sounding? I don't know how to explain.

Take a example here, remove the devil's laughter in your head and leave only the creaking-like areas of the music on your head and you'll kind of know what i'm talking about. (Or, for convenience, start playing 0:00 to 0:20 and stop there.)
So something industrial yet cinematic? I've made industrial-esque stuff before so it'd be possible.
It isn't confirmed but I think that it may be added
Then I'll put it at the same priority as 682.

http://soundcloud.com/slagar/096-concept
http://soundcloud.com/slagar/895-concept-less-noise
http://soundcloud.com/slagar/1025-concept
http://soundcloud.com/slagar/914-concept-more-upbeat
http://soundcloud.com/slagar/173-concep ... scratching
http://soundcloud.com/slagar/106-concep ... ubtle-less
http://soundcloud.com/slagar/372-concept
Can I just say that these ambiences are incredible, especially the 173 one. I could imagine that one playing when you enter his room for the first time if the cutscene was made a bit longer. The only one I'm not too sure about is the 096 one. The sort of music that comes to my mind when I see 096 in his docile state is this: http://www.youtube.com/watch?v=gYgNB2CL71A
ey b0ss, can I habe de pussi plz?