Alright, so here's my thoughts on the current situation:
173, 106, 372, 895, 1025 are basically finished. I'll need to go back and make sure they loop correctly and wait to see if Regalis wants any changes (if he want to use my stuff), but for the most part they're finished.
096 is acceptable but could be better. 914 is awful and needs to be remade, in fact I have the latest version in this post at the bottom.
714 and 076 still need doing, shouldn't be hard.
860 and 860-1 are next priority after the SCPs already in the game along with any other confirmed but not yet added SCPs.
If Regalis intends to use my stuff I imagine the question will arise of where modders will get their themes (if they intend to have them for their custom SCPs), in which case I'd be happy to help if they'd like, but they'd be beneath and in-game or confirmed SCPs for obvious reasons.
Finally comes the speculated SCPs, things like 682 and 513, and I'll only do those if there is a reasonable amount of evidence to suggest they or their containment chambers will be in game.
That said here's the latest incarnation of 914. I tried to make it more upbeat and machine-like while still preserving some degree of ominous clangs to maintain the feel of the game. I could use some criticism or ideas here, as 914 is a real puzzle for me.
http://soundcloud.com/slagar/914-concept-percussion
http://soundcloud.com/slagar/096-concept-cleaner
http://soundcloud.com/slagar/895-concept-less-noise
http://soundcloud.com/slagar/1025-concept
http://soundcloud.com/slagar/173-concep ... scratching
http://soundcloud.com/slagar/106-concep ... ubtle-less
http://soundcloud.com/slagar/372-concept