Re: MTF model

#111
Thanks for all the compliments guys. :D
Here is some more progress.
Spoiler
Image
P.S
I think that the "roundiness" that is formed because of the smooth shading on the model won't be visible with the textures and afterwards in-game (it would probably look different just from being in the game it self).
Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint

Enjoy

Re: MTF model

#112
Night wrote:Thanks for all the compliments guys. :D
Here is some more progress.
Spoiler
Image
P.S
I think that the "roundiness" that is formed because of the smooth shading on the model won't be visible with the textures and afterwards in-game (it would probably look different just from being in the game it self).
^This. Looks very good so far. Your modelling is very good, Night.

Re: MTF model

#113
Geeze Night, that model just keeps impressing me. I love how it looks very detailed now yet I know that you will keep the polys low. Great job as always. At this rate, you will be finished with the modelling and on to the animation in no time.

Re: MTF model

#115
Now that is looking nice that model! Good work and I can't wait to see the final result.

Psst, my Avatar is a good inspiration!
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: MTF model

#117
Steelpoint wrote:Now that is looking nice that model! Good work and I can't wait to see the final result.

Psst, my Avatar is a good inspiration!
I always thought your avatar was the ranger helmet from Fallout: New Vegas.

Re: MTF model

#118
Model look awesome. and SlinkyCatalyst, i kind of want to steal your avatar and re-color it and use it :0
Keep up the good work :D
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.

Re: MTF model

#120
Night wrote:Starting to assign materials to some parts (note that it has very little to do with the texture itself).
Spoiler
Image
This...^ This is amazing!