Re: [0.6.6] SCP-008 Infection mod

#71
InnocentSam wrote:
Virtus Tenebrae wrote:The second idea is that since SCP-173 was in SCP-008's inner chamber, that SCP-173 can become a carrier of SCP-008. Whenever you're nearby SCP-173, you can catch SCP-008 because it's on SCP-173's body. This would also give a reason to actively put on/take off the HazMat suit throughout the entire facility. I'm in the habit of always putting on the Gas Mask in preparation to traversing gaseous areas. Now imagine people doing the same with the HazMat suit when entering common SCP-173 spawn areas.
You know, that is a pretty damn good idea...
Pass it to Regalis. He is implementing your mod into the actual game, right? That's what I heard. I won't pretend to be good at modeling or such, but it would just make my day to get my name as Special Thanks in the game's credits.
Lol, idiot detected: http://steamcommunity.com/sharedfiles/f ... =131669598

Re: [0.6.6] SCP-008 Infection mod

#73
InnocentSam wrote:Working on an update that makes SCP-005's room a bit more acceptable (as in not as grand for something that small), as well as a few tweaks regarding SCP-173's movements in the containment room (as opposed to wildly spazzing out).
I hope that there is actually some security, as Chaos Insurgency could easily come and take one as an under-cover operative. I'd make ATLEAST Level 4 Access.
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Re: [0.6.6] SCP-008 Infection mod

#74
mrpeanut188 wrote:
InnocentSam wrote:Working on an update that makes SCP-005's room a bit more acceptable (as in not as grand for something that small), as well as a few tweaks regarding SCP-173's movements in the containment room (as opposed to wildly spazzing out).
I hope that there is actually some security, as Chaos Insurgency could easily come and take one as an under-cover operative. I'd make ATLEAST Level 4 Access.
I had an epiphany today about how to implement the vault door without fiddling with everything.
SCP - Box of Horrors v0.8.0b
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Re: [0.6.6] SCP-008 Infection mod

#77
InnocentSam wrote:
mrpeanut188 wrote:
InnocentSam wrote: I had an epiphany today about how to implement the vault door without fiddling with everything.
sPIlL yOuR SEcReTS, huMAN

xD
:wink:
SOURCE CODE?!?!?
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Re: [0.6.6] SCP-008 Infection mod

#80
I figured after re-reading the first post. And I also succeeded in finding the pill. One thing, though: After you use the pill, the screen still has an orange tint. The overlay disappears, and so do the effects, but the colours still have an orange tint.

EDIT: Have you thought about doing something to the items in this mod when you put them in 914?
http://www.youtube.com/NemetRobert1996