Re: Multiplayer mod?

#121
@OmniSC I will pm you in a minute :)

@Everybody
Good News :) MonocleBios has implemented door syncing :) I won't tell you anything more, but we are seriously preparing for beta (actually he is, since Im busy now...).

Barrel of beer for him! :D

Re: Multiplayer mod?

#122
ShadowZ wrote:@OmniSC I will pm you in a minute :)

@Everybody
Good News :) MonocleBios has implemented door syncing :) I won't tell you anything more, but we are seriously preparing for beta (actually he is, since Im busy now...).

Barrel of beer for him! :D
awsome. can't wait for new strategies against :173: :106: and of course :096:
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Science for the Science God!

Re: Multiplayer mod?

#123
ShadowZ wrote:@OmniSC I will pm you in a minute :)

@Everybody
Good News :) MonocleBios has implemented door syncing :) I won't tell you anything more, but we are seriously preparing for beta (actually he is, since Im busy now...).

Barrel of beer for him! :D
Better make it Tuborg or Carlsberg :laugh:
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
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Re: Multiplayer mod?

#124
so let me get this straight
with 2 people:
:173: is a lot easier to deal with
:106: may get both team members
:096: will remain mostly the same, only going after the player that saw it's face

Onward!
:right: :empty: :right: :empty: :right: :empty: :right: :empty: :right:

About SCP-895

will it effect both of you? perhaps in one mod, you could
Spoiler
open the coffin :shock:
resulting in a horrible scary death of even gorier and scarier images. anyway, that's offtopic of multiplayer.

I can't wait.

<3
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card

Re: Multiplayer mod?

#126
InnocentSam wrote:I'm so tempted to, once you've finished and released the source code for this, to make a mod of this mod. You know, add some SCPs that require co-op work, in-game radio communication, things like that.
It would definitely be easier to write an NPC with multiplayer in mind, rather than re-writing the AI to fit it.
M-x dingus-mode

Re: Multiplayer mod?

#128
Silly reggy :- )
Multiplier is very nice. Friends being scared together. Haha, this mod has something the original does not. :D :D
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.

Re: Multiplayer mod?

#129
Gogert777 wrote:Silly reggy :- )
Multiplier is very nice. Friends being scared together. Haha, this mod has something the original does not. :D :D
so true! btw dont let :106: bite
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Science for the Science God!

Re: Multiplayer mod?

#130
Gogert777 wrote:Haha, this mod has something the original does not. :D :D
Isn't that the point of modding? To modify the game to add or remove features and/or content?
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