Re: Dev Topic #2

#661
So, I just saw an image floating around the official Containment Breach wiki. It was of SCP-049 I believe. I would post the picture but since I'm an idiot I don't know how too. It might be a mod but it still looks very cool!
Heheh, you said a bad word.

All of you guys really are special. Did you guys know that? Yes you guys are! Each in your own special way.

Re: Dev Topic #2

#662
SCP-049
SCP-1025
SCP-008

IT ALL MAKES SENSE.

Plague = SCP-008, which is only explained through SCP-1025 and is only warned about by SCP-049 as the "plague"

It's genus

Re: Dev Topic #2

#663
I have an idea for the zombie things.

Ooh, the zombies should use a similar system to the player when being shot at, namely the small chance of getting shot in the head. Visually they would look like they're getting shot in the chest, but they, like the player can get shot in the head and instantly die. I shall put together a lovely sound effect for when they get shot in the head. Also, would it be too much work to make their heads have a very small chance of exploding?
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Dev Topic #2

#664
Destructoid wrote:Ooh, the zombies should use a similar system to the player when being shot at, namely the small chance of getting shot in the head. Visually they would look like they're getting shot in the chest, but they, like the player can get shot in the head and instantly die. I shall put together a lovely sound effect for when they get shot in the head. Also, would it be too much work to make their heads have a very small chance of exploding?
Since when was shooting zombies confirmed?

Also, Regalis, you should really reimplement the old doors for the high-security containment zones. It could really make the facility more diverse in its zones. And maybe have the office zones have similar doors to the current ones, but with glass panes and a different texture? I would suggest legitimate doors that swing open, but that might arise some problems, possibly.
It slep time bunner.

Re: Dev Topic #2

#666
MrGuilkeyFace wrote:Honestly, people have been telling me I should do the laughing of 106. I have a decent mic.
Umm.... it doesn't say it needs laughing for SCP-106.

Re: Dev Topic #2

#667
Omniary wrote:
Destructoid wrote:Ooh, the zombies should use a similar system to the player when being shot at, namely the small chance of getting shot in the head. Visually they would look like they're getting shot in the chest, but they, like the player can get shot in the head and instantly die. I shall put together a lovely sound effect for when they get shot in the head. Also, would it be too much work to make their heads have a very small chance of exploding?
Since when was shooting zombies confirmed?

Also, Regalis, you should really reimplement the old doors for the high-security containment zones. It could really make the facility more diverse in its zones. And maybe have the office zones have similar doors to the current ones, but with glass panes and a different texture? I would suggest legitimate doors that swing open, but that might arise some problems, possibly.
Yuh, I want the old doors back, they was cool n' sexy n shit. I didn't say you would shoot the zombies, I mean when the MTFs encountered them. It could also work for 106, with sufficient damage making him retreat.
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Dev Topic #2

#669
FoxMccloud64 wrote:I'm curious, the sounds of 173 (the jumpscares ones) are from some sound site? Because I heard them in the Jeff The Killer game
They are, but the sample is in a certain Kevin Macloed song that would be pretty hard to find otherwise. I'm pretty sure the sounds in the Jeff the Killer game were just ripped from CB.
It slep time bunner.