
Seriously though, hands would be necessary to indicate your character is struggling to do something (escape from <x>)
Along with player sounds (if there aren't any yet)
So you're going to add hands rustling the items?BJFowLer wrote:Okay let me suggest once Night has some free time i'll bring this up with him. I tried to animate these but hands are hard.
Sir your very knowledgeable. Here have a cookie laced with Thallium.B1gB4ddy wrote:Wow, that was quick...
anyway, another suggestions:
to me, the game feels a little bit "Floaty". It's not the movement or anything, it's more the lack of SCP contact. I don't really feel like my neck is getting snapped by SCP-173 when he gets me, or that the grey man is dragging me to his pocket dimension against my will (My character is more like "alright, I'll go I guess..."), not that there is a lot wrong with that, but I expect the world of SCP to be a bit more "visceral".
For example, when SCP-173 snaps the player's neck, the player should stop walking in whatever direction he is going in for a split second, then his head should jerk violently towards SCP-173's face before the player falls to the ground and dies. With the Grey Man, the player should try to put up a pointless struggle when getting dragged into the dimension (IE: getting knocked to the ground, trying to crawl away, but then getting dragged anyway). With the Shy Guy, the player should get grabbed, turned towards Shy Guy (Who will have his face mere inches away from the player's). Shy Guy will then let out a blood-chilling scream and then he will then bite towards the player as the screen fades to black.
These are just small things that I think would make the SCPs a bit more brutal to the player. Let me know if this would be a good idea. I'm no modeller or scripter, but I am a writer after all :3
Why not make scp-895 fling open with these reaching out trying to drag the player in when he approaches it maybe even incorporate the death animation idea in too.sl33pyt1m3 wrote:Tried to animate the hands, found out that the model resolution might be too high for proper animation, so I remade a lower resolution mesh, this one uses around 1 700 polys so this is a major improvement over the last model, both for performance and animating. Here is the new model:Tell me what you guys think
In a year or two I'm gonna learn to animate and I would like to practice vertebrate organisms so may I have permission to use them.sl33pyt1m3 wrote:Has anyone downloaded the arms? I'll leave them up for a while longer, but I'd like to know if anyone has decided to try to animate them.
thanks
Because 895 is a normal wooden coffin while not seen through video. It would not be canon, SCP will remin as they are on their wiki pages.rarityismahwaifu wrote:Why not make scp-895 fling open with these reaching out trying to drag the player in when he approaches it maybe even incorporate the death animation idea in too.sl33pyt1m3 wrote:Tried to animate the hands, found out that the model resolution might be too high for proper animation, so I remade a lower resolution mesh, this one uses around 1 700 polys so this is a major improvement over the last model, both for performance and animating. Here is the new model:Tell me what you guys think
Their camera placement isn't canon.Lusor1111 wrote:Because 895 is a normal wooden coffin while not seen through video. It would not be canon, SCP will remin as they are on their wiki pages.rarityismahwaifu wrote:Why not make scp-895 fling open with these reaching out trying to drag the player in when he approaches it maybe even incorporate the death animation idea in too.sl33pyt1m3 wrote:Tried to animate the hands, found out that the model resolution might be too high for proper animation, so I remade a lower resolution mesh, this one uses around 1 700 polys so this is a major improvement over the last model, both for performance and animating. Here is the new model:Tell me what you guys think
Also you doubleposted.