Re: SCP Suggestions General

#571
It's supposed to be a video, but it has glitched sadly.
Heheh, you said a bad word.

All of you guys really are special. Did you guys know that? Yes you guys are! Each in your own special way.

Re: SCP idea

#574
leeroyj123 wrote:I think what a good SCP you guys can add would be SCP-224.

It'd be an interestingly funny thing to add.

http://scp-wiki.wikidot.com/scp-224 SCP information.

Way it works:

What you can do is probably make a empty room with SCP-224 in the middle of that said room and the character (If staying within the room looking at it or not) will end up hearing the chime after a (random) amount of time. The texting will appear saying something like "For some odd reason, you start to feel slower (or faster) than usual." If the character stays too long or hears the chimes too many times in the room, he or she dies from old age or becoming too young. If it's been a while since you last encountered SCP-224, the character shall revert to its original status as if it never entered the room in the first place.

Way of avoiding it:

It's just a room with a clock and it's random when it chimes, but the best possibility you can do is to go in, get whatever you may place within the cell (or was forcibly placed in it), get out OR just avoid it entirely. I'm still deciding what else could be included within the room, and a scenario that can be placed in it.

If you have a possible idea, lemme know :D I thought it'd be a pretty comical addition to the game to relieve OR intensify the strain of horrors and creeps within the game besides the ghost in the bathroom, the rubber ducky, or the suicide guard.
Could be used as a game mechanic. Maybe placing a item in it and waiting will result in a new item.
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Re: SCP Suggestions General

#575
I wouldn't mind seeing SCP-015 somewhere in the game. Maybe the pipes could cover up the walls and ceilings of certain hallways. The player would have to be very careful when walking through these halls because the pipes would cover up most lights (Darkening the area and allowing enemies to unexpectedly pop out of the shadows) and at any moment a nearby pipe could burst and harm the player. Plus, it would give us something new and eerie to look at. :)

Re: SCP Suggestions General

#577
deliciouscrabmeat wrote:But It's contained on-site, and cannot be moved. There would be no way to logically implement it.
EDIT: D'oh! I just realized it's locked up in a warehouse somewhere else. Never mind. No pipe nightmare, then.
Virtus Tenebrae wrote:Also, I know Dr. Maruss suggested SCP-569 a while back, but it wasn't talked about at all. I happen to think it's a brilliant idea. A small handful of them would be floating around one of those huge empty chambers, floating above your head. However, if you sprint for one second or longer, they'll all hiss menacingly, turn to you, and spray you down. However, if you just tap the sprint button for less than a second, they'll hiss and turn, but will go back to their inert state after a moment of staring. They'd be easy to implement, some similar models with a few differing facial expressions and a single skull model. You'd only need to animate they're jaw and their switch between forms. I won't say I'm good with scripting, but noclip + whatever you used to let SCP-173 face you should suffice, right?
I love this idea! SCP-569 would be something very different from all current SCPs. Not to mention potentially creepy as hell.

http://www.scp-wiki.net/scp-569

Would it seem too ridiculous, though?

Re: SCP Suggestions General

#578
I wish thinking there should be intercom messages in the intro
1) Only 1 will play per intro
2) It will be randomly chosen
3) It will play when you walk across the office with the bridge
4) Ex) Dr. Maynard, please report to the Head Office,
A Technition is required in SCP-079's chamber
SCP-173 is about to enter Testing State, remain clear of the room if your not stationed there
Don't call it a comeback, I never left
Youtube channel: https://www.youtube.com/channel/UCsE8eN ... DnN6kvweew

Re: SCP Suggestions General

#579
I just came across SCP-1520, an inert being who is almost nothing more than a skeleton with skin. It might not present much use as far as gameplay goes, and it probably wouldn't even interact with the player at all. But it would still be something new and creepy to encounter, adding a bit more to the atmosphere of the game. Perhaps the player could come across its room (Or a live camera feed of it) while going through a "light containment" area.