Re: Dev Topic #2

#721
Sexcellent
Sounds good, can't wait to play it.
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: Dev Topic #2

#724
Regalis wrote:But I promise that I'll upload it on Saturday 13th.
No reglias, upload it on scp containment breach's birthday!
anyways, nice changelist, and i think ONE thing you may have forgottened:
- :106: no longer noclips at the stairs, nor he flies through in the lift anymore.
This profile's been around for nearly eight years

RIP

(last edited 10/09/2020)

Re: Dev Topic #2

#725
InnocentSam wrote:Sounds great! But...

More code porting for me.... :sob:
Don't act like updating to recent versions isn't 95% copy-pasting. Hopefully this update revives the development forums a bit.
M-x dingus-mode

Re: Dev Topic #2

#726
Regalis wrote:

Code: Select all

v0.7
- FIVE new SCPs
- improved map generation algorithm - now the map is divided into three "zones" 
("light containment", "heavy containment" and an office/research zone). Due to
this, the layout of the facility now makes much more sense: you won't be seeing 
a toilet or an office next to the containment chamber of a Keter-level SCP anymore.
- lots of new rooms
- plenty of new scripted events, including:
	- scenes where you'll witness the staff trying to escape the facility with
	varied success
	- an event where SCP-096 gets to do more than just sit on the floor
- new items
- ambient sounds that are played near specific objects/areas, such as the sound of
dripping water near a pipe or a quiet humming sound near a ventilation shaft
- some optimization to 096's AI, it shouldn't cause FPS drops as much as before
- some small additions to the intro sequence
- minor visual improvements to the smoke
- more security cameras placed around the facility
Looks very good. I really want to see those new rooms and items.
Also ducks should be randomized
DON'T SHOOT! LET THEM BURN!

Re: Dev Topic #2

#728
Regalis wrote: 5 new SCPs
Good, good.
Regalis wrote: But I promise that I'll upload it on Saturday 13th.
Oh no... that will be soon. I don't think SCP-513 will be added very quickly. Cowbell is 40% done and SCP-513-1 progress? I think it it will be added in further versions v0.8 or v0.9... :sad:

Re: Dev Topic #2

#729
I wonder what the new 5 SCPs are?

SCP-049?
SCP-012?
SCP-008?
SCP-017?
One more c'mon I just need one more...
Oh yeah, SCP-1025. Those are the SCPs being added I suppose.
Heheh, you said a bad word.

All of you guys really are special. Did you guys know that? Yes you guys are! Each in your own special way.

Re: Dev Topic #2

#730
MonocleBios wrote:
InnocentSam wrote:Sounds great! But...

More code porting for me.... :sob:
Don't act like updating to recent versions isn't 95% copy-pasting. Hopefully this update revives the development forums a bit.
Not with the new room stuff. I'll have to redo my room to suit the aesthetics of the zone it's in, then I'll have to make sure the room is spawned correctly in the zone. But other than that, ctrl+c ftw.
SCP - Box of Horrors v0.8.0b
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