Sexcellent
Sounds good, can't wait to play it.
Re: Dev Topic #2
#721I'm not here as much right now, mention me on our Discord server if you need anything.
No reglias, upload it on scp containment breach's birthday!Regalis wrote:But I promise that I'll upload it on Saturday 13th.
Don't act like updating to recent versions isn't 95% copy-pasting. Hopefully this update revives the development forums a bit.InnocentSam wrote:Sounds great! But...
More code porting for me.... :sob:
Looks very good. I really want to see those new rooms and items.Regalis wrote:Code: Select all
v0.7 - FIVE new SCPs - improved map generation algorithm - now the map is divided into three "zones" ("light containment", "heavy containment" and an office/research zone). Due to this, the layout of the facility now makes much more sense: you won't be seeing a toilet or an office next to the containment chamber of a Keter-level SCP anymore. - lots of new rooms - plenty of new scripted events, including: - scenes where you'll witness the staff trying to escape the facility with varied success - an event where SCP-096 gets to do more than just sit on the floor - new items - ambient sounds that are played near specific objects/areas, such as the sound of dripping water near a pipe or a quiet humming sound near a ventilation shaft - some optimization to 096's AI, it shouldn't cause FPS drops as much as before - some small additions to the intro sequence - minor visual improvements to the smoke - more security cameras placed around the facility
Good, good.Regalis wrote: 5 new SCPs
Oh no... that will be soon. I don't think SCP-513 will be added very quickly. Cowbell is 40% done and SCP-513-1 progress? I think it it will be added in further versions v0.8 or v0.9...Regalis wrote: But I promise that I'll upload it on Saturday 13th.
Not with the new room stuff. I'll have to redo my room to suit the aesthetics of the zone it's in, then I'll have to make sure the room is spawned correctly in the zone. But other than that, ctrl+c ftw.MonocleBios wrote:Don't act like updating to recent versions isn't 95% copy-pasting. Hopefully this update revives the development forums a bit.InnocentSam wrote:Sounds great! But...
More code porting for me....
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