The old topic
Just released v0.7, here's the changelog:
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v0.7
- FIVE new SCPs
- improved map generation algorithm - now the map is divided into three "zones"
("light containment", "heavy containment" and an office/research zone). Due to
this, the layout of the facility now makes much more sense: you won't be seeing
a toilet or an office next to the containment chamber of a Keter-level SCP anymore.
- lots of new rooms
- plenty of new scripted events, including:
- scenes where you'll witness the staff trying to escape the facility with
varied success
- an event where SCP-096 gets to do more than just sit on the floor
- new items
- ambient sounds that are played near specific objects/areas, such as the sound of
dripping water near a pipe or a quiet humming sound near a ventilation shaft
- some optimization to 096's AI, it shouldn't cause FPS drops as much as before
- some small additions to the intro sequence
- minor visual improvements to the smoke
- SCP-173 model with heavily reduced polycount (from ~14,000 to ~2,200)
- more security cameras placed around the facility
- fixed the bug that caused the player to get stuck inside the doors
- the viewable computer screens are now scaled up/down depending on the resolution
- the time and date of a save file is now showed in the "Load Game"-menu