Re: SCP Suggestions General

#591
SCP 513 wrote:
Dr. Maruss wrote:So, um, why is there a Containment Cell located directly from the Maitenance tunnels? And is there going to be a point in going down there?
I think you meant about SCP-049 Containment chamber?
Yeah.
Lusor1111 wrote:Actually the maintenance tunnels are the ones where 106 appears. 049 chamber is just on some tunnels, probably to prevent it from seeing to many humans or making his zombies spread.
Are you sure? I could have sworn it said "Maitenance Tunnels" on the first elevator...

Re: SCP Suggestions General

#592
I'd like to see some more biohazards and make the new HazMat suit more useful. I'd recommend SCP-020, SCP-217 and SCP-651.

SCP-020 is my favorite recommendation. You can enter the containment area and get a message saying "You suddenly feel very sick." As you go into the chamber, you can view a CCTV monitor viewing the room and the player. You'd notice the entire room is COVERED in SCP-020 and that your arm is now coated in the mold. Entering the room with the HazMat suit on or taking an SCP-500 pill will remedy the danger.

I also like SCP-217's inclusion. Upon infection, nothing happens. Later on however, your screen will redflash as the pain of the convertion starts. After a minute of a red and blurry screen, everything will be fixed. For the rest of the game, you'll hear a very faint ticking noise.
Lol, idiot detected: http://steamcommunity.com/sharedfiles/f ... =131669598

Re: SCP Suggestions General

#593
Maybe scp 990 can be in the game somehow. The problem is though he only appears in dreams maybe there can be a scene in the beginning where you are in a scary dream and you see 990 saying that there will be a containment breach and the player has to be prepared to fight against all odds. Now he will make a great scp :)

Re: SCP Suggestions General

#594
Also not trying to be demanding but scp 682 can maybe chase you near the end of the game and you have to hide in shelters or rooms and when he walks away as you are hiding you get out of the room or whatever and sprint toward the end of the game. :)

Re: SCP Suggestions General

#595
^ You can use the "edit" button rather than double post, you know.
billynilly wrote:Maybe scp 990 can be in the game somehow. The problem is though he only appears in dreams maybe there can be a scene in the beginning where you are in a scary dream and you see 990 saying that there will be a containment breach and the player has to be prepared to fight against all odds. Now he will make a great scp :)
990 is an awesome SCP, and a foreboding dream sequence could be a very cool way to start the game. It could be made even more eerie and interesting if the player were to randomly come across an SCP file that describes the man in their dream perfectly.

It isn't a necessary inclusion, but still a cool idea.

Re: SCP Suggestions General

#596
106phobia wrote:990 is an awesome SCP, and a foreboding dream sequence could be a very cool way to start the game. It could be made even more eerie and interesting if the player were to randomly come across an SCP file that describes the man in their dream perfectly.

It isn't a necessary inclusion, but still a cool idea.
I suggested somewhere earlier that a similar effect could come from the intro guards talking about a recent hand on SCP-1032 nearing the 12:00 position. The guards could say that the hand in question said "Freedom" with the guards discussing what it meant.
Lol, idiot detected: http://steamcommunity.com/sharedfiles/f ... =131669598

Re: SCP Suggestions General

#597
^ That idea is cool, too. It's even more eerie and foreboding. But the problem with that is that there are plenty of players who know little to nothing about SCP, and so the reference would be lost to them. I like the 990 suggestion because it would be straight to the point.

Re: SCP Suggestions General

#598
I'm not sure if anyone suggested this SCP yet: http://www.scp-wiki.net/scp-080 AKA "The Boogieman"

In-game, would only appear in dark areas of the facility and quietly stalk the halls. If the player is near SCP-080, he'll get drowsy which will reduce the player's sprint and blink meters depending on how close he is to SCP-080. SCP-080 will not directly harm the player, but it'll follow him until he is in contact with a bright light source (a well-lit room or even the flash from a tesla gate), the real danger would from other SCP's like 173, 106 and 049 since the player has reduced blinking and sprinting stats. Wearing SCP-714 will nullify SCP-080's "drowsiness effect".
I'm not a game programmer, I know nothing about the Blitz3D, Unity, Unreal, or Source engines. I'm just an amateur writer wanting to contribute to an awesome game.

Re: SCP Suggestions General

#599
What the hell happened here? this is my friends sketter1773 post not mine?

Sketter1173 wrote this and now it is saying I posted this but I never did. Already then.

I made a list of ideas. Please reply!

Old SCP Additions:
1. SCP-1025 diseases:
Insomnia: Makes you blink slower and cause heavy breathing.
ADHD: Makes you move faster, blink faster, and make the controls more sensitive.
AIDS: A message will appear saying "OH SNAP, YOU JUST GOT THE AIDS!!"
Pompe Disease: This will make you move slightly slower and have less stamina.
2. SCP 914:
Putting in the bullet proof vest, hazmat suit, and gas mask will give the advanced suit, which will protect you from bullets,(sometimes head shots), toxic gases, smoke, and slows down your stamina meter.

New SCP's:
1. SCP-249: (Need a Key Card 3)
A window-less door which will teleport you to random locations(Yet it's only usable once). These areas are usually other parts of the foundation, but sometimes they can lead you to the heart of a volcano(killing you), the bottom of the ocean(also killing you), space(once again killing you), or an extremely rare chance to unlock a secret ending with the door opening to a tropical paradise and you replying "HELL YEAH!"
2. SCP-1511: (Need a Key Card Omni)
This is a special SCP in which entering the room will be greeted by a strange being with it looking away from the door. The room is covered in blood and dismembered body parts. The figure will quickly take shape into the creepiest thing you'll ever see in your life and start charging at you the moment it sees you. There is a door on the other side of his room which is a huge short cut through the foundation. SCP-1511 will escape his corridor and then aimlessly wander throughout the foundation. He can open doors, run really fast, and kill anything in sight.
3. SCP-352-J: (Need a Key Card 3)
Entering the room will play "Never gonna give you up" by Rick Astley. After staying in the room and hearing a little bit of the song, your head explodes :shock:.

New Items:
Mysterious Bottle: A very rare bottle that will take you in and even out of the pocket dimension.
Cake (Need a Key Card 2 to enter its room): Eating this cake will kill you and say "The cake is a lie"
Safe (Need a Key Card 5 to unlock): Opening this will present a stack full of money and will make you say "AWWWWW YEEEAAAHH!!"

Rooms:
Safe Room (Need a Key Card 2): No SCP's can enter this room.
Cafeteria: Nothing to explain here.
Rooms destroyed by SCP-682, 173, 106, and 096: Nothing to explain here.
MTF Corridors (Need a Key Card 2): MTF living areas.

This is it and I really hope for some feed-back. I'm new here and me and billynilly helped me a little bit.

Mod edit: Good god, what is that.. A.. a quintuple post?
Last edited by billynilly on Sat Apr 20, 2013 12:26 pm, edited 1 time in total.

Re: SCP Suggestions General

#600
billynilly, do you know what a freaking edit button is? It's a lot less annoying than quadruple posting.

Anyways, 080 would be a cool idea. As long as the drowsiness doesn't become too annoying.